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source: code/archive/shader/src/orxonox/hud/RadarOverlayElement.h @ 8959

Last change on this file since 8959 was 1505, checked in by rgrieder, 16 years ago

f* svn: It doesn't even inform you if you attempt to set a non existing property. It is svn:eol-style and not eol-style when using the command by the way…

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Yuning Chai
24 *   Co-authors:
25 *      Felix Schulthess
26 *
27 */
28
29#ifndef _RadarOverlayElement_H__
30#define _RadarOverlayElement_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <OgrePrerequisites.h>
35#include <OgrePanelOverlayElement.h>
36#include "util/Math.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport RadarOverlayElement : public Ogre::PanelOverlayElement
41    {
42      private:
43        Ogre::OverlayManager* om;               // our one and only overlay manager
44        Ogre::OverlayContainer* container_;     // pointer to the container we're in
45        Vector3 currentDir_;
46        Vector3 currentOrth_;
47        Vector3 shipPos_;                       // position of ship
48
49        Ogre::Real leftRel_, topRel_, dimRel_;  // relative position/dimension
50        int left_, top_, dim_;                  // absolute position/dimension
51        int windowW_, windowH_;                   // absolute window dimensions
52
53      public:
54        RadarOverlayElement(const Ogre::String& name);
55        ~RadarOverlayElement();
56        void init(Real leftRel, Real topRel, Real dimRel, Ogre::OverlayContainer* container);
57        void resize();
58        void update();
59        void listObjects();
60
61        static float calcRadius(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj);
62        static float calcPhi(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj);
63        static bool calcRight(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj);
64  };
65}
66
67#endif /* _RadarOverlayElement_H__ */
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