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source: code/archive/shader/src/orxonox/objects/Projectile.h @ 10134

Last change on this file since 10134 was 1505, checked in by rgrieder, 17 years ago

f* svn: It doesn't even inform you if you attempt to set a non existing property. It is svn:eol-style and not eol-style when using the command by the way…

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Projectile_H__
30#define _Projectile_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "WorldEntity.h"
35#include "../tools/BillboardSet.h"
36#include "../tools/Timer.h"
37#include "util/Math.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport Projectile : public WorldEntity
42    {
43        public:
44            Projectile(SpaceShip* owner = 0);
45            virtual ~Projectile();
46            void setConfigValues();
47            void destroyObject();
48            virtual void tick(float dt);
49            virtual bool create(){return WorldEntity::create();}
50            void setColour(const ColourValue& colour);
51
52            static float getSpeed()
53                { return Projectile::speed_; }
54
55        protected:
56            SpaceShip* owner_;
57
58        private:
59            BillboardSet billboard_;
60            static float speed_;
61            float lifetime_;
62            Timer<Projectile> destroyTimer_;
63    };
64}
65
66#endif /* _Projectile_H__ */
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