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source: code/archive/shader/src/util/Sleep.h

Last change on this file was 1505, checked in by rgrieder, 17 years ago

f* svn: It doesn't even inform you if you attempt to set a non existing property. It is svn:eol-style and not eol-style when using the command by the way…

  • Property svn:eol-style set to native
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file  Sleep.h
31 @brief Macros for using sleep() and usleep() under windows
32 */
33
34#include "UtilPrereqs.h"
35
36#if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32
37#  ifndef WIN32_LEAN_AND_MEAN
38#    define WIN32_LEAN_AND_MEAN
39#  endif
40#  include <windows.h>
41inline void usleep(DWORD dwMicroseconds)
42{
43  Sleep(dwMicroseconds / 1000);
44}
45inline void msleep(DWORD dwMilliseconds)
46{
47  Sleep(dwMilliseconds);
48}
49inline void sleep(DWORD dwSeconds)
50{
51  Sleep(dwSeconds * 1000);
52}
53#else
54#  include <unistd.h>
55inline void msleep(unsigned long msec)
56{
57  usleep(msec * 1000);
58}
59#endif
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