1 | ps.1.4 |
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2 | // conversion from Cg generated ARB_fragment_program to ps.1.4 by NFZ |
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3 | // command line args: -profile arbfp1 -entry main_fp |
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4 | // program main_fp |
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5 | // c0 : distortionRange |
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6 | // c1 : tintColour |
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7 | // testure 0 : noiseMap |
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8 | // texture 1 : reflectMap |
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9 | // texture 2 : refractMap |
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10 | // v0.x : fresnel |
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11 | // t0.xyz : noiseCoord |
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12 | // t1.xyw : projectionCoord |
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13 | |
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14 | def c2, 2, 1, 0, 0 |
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15 | |
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16 | // Cg: distort.x = tex3D(noiseMap, noiseCoord).x; |
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17 | // arbfp1: TEX R0.x, fragment.texcoord[0], texture[0], 3D; |
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18 | // sample noise map using noiseCoord in TEX unit 0 |
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19 | |
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20 | texld r0, t0.xyz |
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21 | |
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22 | // get projected texture coordinates from TEX coord 1 |
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23 | // will be used in phase 2 |
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24 | |
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25 | texcrd r1.xy, t1_dw.xyw |
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26 | mov r1.z, c2.y |
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27 | |
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28 | // Cg: distort.y = tex3D(noiseMap, noiseCoord + yoffset).x; |
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29 | // arbfp1: ADD R1.xyz, fragment.texcoord[0], c1; |
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30 | // arbfp1: TEX R1.x, R1, texture[0], 3D; |
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31 | // arbfp1: MOV R0.y, R1.x; |
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32 | |
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33 | // Cg: distort = (distort * 2 - 1) * distortionRange; |
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34 | // arbfp1: MAD R0.xy, R0, c0.x, -c0.y; |
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35 | // arbfp1: MUL R0.xy, R0, u0.x; |
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36 | // (distort * 2 - 1) same as 2*(distort -.5) so use _bx2 |
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37 | |
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38 | |
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39 | // Cg: final = projectionCoord.xy / projectionCoord.w; |
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40 | // Cg: final += distort; |
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41 | // arbfp1: RCP R0.w, fragment.texcoord[1].w; |
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42 | // arbfp1: MAD R0.xy, fragment.texcoord[1], R0.w, R0; |
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43 | // final = (distort * projectionCoord.w) + projectionCoord.xy |
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44 | // for ps.1.4 have to re-arrange things a bit to perturb projected texture coordinates |
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45 | |
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46 | mad r0.xyz, r0_bx2, c0.x, r1 |
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47 | |
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48 | phase |
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49 | |
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50 | // do dependant texture reads |
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51 | // Cg: reflectionColour = tex2D(reflectMap, final); |
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52 | // arbfp1: TEX R0, R0, texture[1], 2D; |
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53 | // sampe reflectMap using dependant read : texunit 1 |
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54 | |
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55 | texld r1, r0.xyz |
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56 | |
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57 | // Cg: refractionColour = tex2D(refractMap, final) + tintColour; |
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58 | // arbfp1: TEX R1, R0, texture[2], 2D; |
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59 | // sample refractMap : texunit 2 |
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60 | |
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61 | texld r2, r0.xyz |
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62 | |
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63 | // adding tintColour that is in global c1 |
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64 | // arbfp1: ADD R1, R1, u1; |
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65 | |
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66 | add r2, r2, c1 |
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67 | |
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68 | // Cg: col = lerp(refractionColour, reflectionColour, fresnel); |
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69 | // arbfp1: ADD R0, R0, -R1; |
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70 | // arbfp1: MAD result.color, fragment.color.primary.x, R0, R1; |
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71 | |
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72 | lrp r0, v0.x, r1, r2 |
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