1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * |
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21 | * Author: |
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22 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | /** |
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29 | @file orxonox.cc |
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30 | @brief Orxonox Main File |
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31 | */ |
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32 | |
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33 | #include <Ogre.h> |
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34 | #include <OIS/OIS.h> |
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35 | //#include <CEGUI/CEGUI.h> |
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36 | //#include <OgreCEGUIRenderer.h> |
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37 | |
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38 | #include <string> |
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39 | #include <iostream> |
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40 | #include <ctime> |
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41 | #include <cstdlib> |
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42 | #include "Universe.h" |
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43 | |
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44 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE |
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45 | #include <CoreFoundation/CoreFoundation.h> |
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46 | #include "windows.h" |
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47 | |
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48 | |
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49 | // This function will locate the path to our application on OS X, |
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50 | // unlike windows you can not rely on the curent working directory |
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51 | // for locating your configuration files and resources. |
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52 | std::string macBundlePath() |
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53 | { |
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54 | char path[1024]; |
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55 | CFBundleRef mainBundle = CFBundleGetMainBundle(); |
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56 | assert(mainBundle); |
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57 | |
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58 | CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); |
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59 | assert(mainBundleURL); |
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60 | |
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61 | CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); |
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62 | assert(cfStringRef); |
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63 | |
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64 | CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); |
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65 | |
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66 | CFRelease(mainBundleURL); |
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67 | CFRelease(cfStringRef); |
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68 | |
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69 | return std::string(path); |
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70 | } |
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71 | #endif |
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72 | |
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73 | |
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74 | // Wir brauchen beliebig viele koordinaten fuer das Licht => Billboards haben gleiche Koordinaten Ogre::Vector3 |
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75 | |
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76 | Universe::Universe(int number){ |
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77 | this->numberOfStars = number; |
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78 | } |
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79 | |
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80 | |
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81 | void Universe::createCoordinates() |
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82 | { |
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83 | int x, y, z; |
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84 | unsigned int bigsum; |
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85 | for(int u = 0; u < numberOfStars; u++){ |
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86 | do{ |
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87 | x = (rand() % 100000) - 50000; |
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88 | y = (rand() % 100000) - 50000; |
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89 | z = (rand() % 100000) - 50000; |
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90 | bigsum = x*x + y*y + z*z; |
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91 | |
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92 | }while(bigsum < 6000*6000 or bigsum > 50000*50000); |
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93 | lightcoordinates[u][0] = x; |
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94 | lightcoordinates[u][1] = y; |
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95 | lightcoordinates[u][2] = z; |
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96 | |
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97 | } |
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98 | } |
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99 | |
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100 | |
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101 | void Universe::createBillboards(Ogre::SceneManager *mgrtemp, Ogre::Camera * camtemp, Ogre::Root *mRoottemp) |
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102 | { // wir haben viele coordinates, die wir gebrauchen koennen |
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103 | |
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104 | char lightnames[30]; |
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105 | char lightnodenames[30]; |
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106 | char billboardnames[30]; |
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107 | char flarenames[30]; |
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108 | |
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109 | |
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110 | for(unsigned int x = 0; x < numberOfStars; x++){ |
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111 | sprintf(lightnames, "lights_%d", x); |
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112 | sprintf(lightnodenames, "lightnodes_%d", x); |
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113 | sprintf(billboardnames, "billboards_%d", x); |
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114 | sprintf(flarenames, "Flare%d", x%2); |
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115 | |
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116 | |
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117 | /*Ogre::Light *light = mgrtemp->createLight(lightnames); |
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118 | light->setType(Ogre::Light::LT_POINT); |
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119 | light->setPosition(Ogre::Vector3(0, 0, 0)); |
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120 | |
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121 | light->setDiffuseColour(1.0, 0.0, 0.0); |
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122 | light->setSpecularColour(1.0, 0.0, 0.0); |
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123 | */ |
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124 | Ogre::BillboardSet *bbs = mgrtemp->createBillboardSet(billboardnames, 1); |
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125 | bbs->createBillboard(Ogre::Vector3::ZERO, Ogre::ColourValue(1.0, 1.0, 1.0)); |
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126 | bbs->setMaterialName(flarenames); |
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127 | |
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128 | Ogre::SceneNode *myNode; |
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129 | myNode = mgrtemp->getRootSceneNode()->createChildSceneNode(lightnodenames, Ogre::Vector3(lightcoordinates[x][0],lightcoordinates[x][1],lightcoordinates[x][2])); |
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130 | myNode->attachObject(bbs); |
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131 | //myNode->attachObject(light); |
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132 | //light->setPosition(0.0, 0.0, 0.0); |
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133 | } |
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134 | |
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135 | } |
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136 | |
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137 | |
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138 | |
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139 | |
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