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source: code/archive/sound5/data/levels/includes/weaponsettings_ghost.oxi @ 10022

Last change on this file since 10022 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 1.0 KB
Line 
1    <weaponslots>
2      <WeaponSlot position=" 1.3,4.66,-20" />
3      <WeaponSlot position="-1.3,4.66,-20" />
4    </weaponslots>
5    <weaponsets>
6      <WeaponSet firemode=0 />
7      <WeaponSet firemode=1 />
8    </weaponsets>
9    <weapons>
10      <WeaponPack>
11        <links>
12          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
13          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
14        </links>
15        <Weapon>
16          <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" />
17          <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
18          <LightningGun mode=1 muzzleoffset="0,0,0" />
19        </Weapon>
20        <Weapon>
21          <HsW01 mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare" />
22          <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
23          <LightningGun mode=1 muzzleoffset="0,0,0" />
24        </Weapon>
25      </WeaponPack>
26    </weapons>
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