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source: code/archive/sound5/src/libraries/core/GUIManager.h @ 12373

Last change on this file since 12373 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 5.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _GUIManager_H__
31#define _GUIManager_H__
32
33#include "CorePrereqs.h"
34
35#include <map>
36#include <set>
37#include <string>
38#include <CEGUIForwardRefs.h>
39#include <boost/scoped_ptr.hpp>
40#include <boost/shared_ptr.hpp>
41
42#include "util/OgreForwardRefs.h"
43#include "util/Singleton.h"
44#include "input/InputHandler.h"
45
46namespace orxonox // tolua_export
47{ // tolua_export
48    class PlayerInfo; // Forward declaration
49
50    /**
51    @class GUIManager
52    @brief
53        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
54
55        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
56        Creation of the GUIManager is therefore not possible and the cunstructor is private.
57
58        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
59        Those input events are then injected into CEGUI in Lua.
60    */
61    class _CoreExport GUIManager // tolua_export
62        : public Singleton<GUIManager>, public InputHandler
63    { // tolua_export
64        friend class Singleton<GUIManager>;
65    public:
66        GUIManager(Ogre::RenderWindow* renderWindow, const std::pair<int, int>& mousePosition, bool bFullScreen);
67        ~GUIManager();
68
69        void preUpdate(const Clock& time);
70
71        static void showGUI(const std::string& name, bool hidePrevious=false, bool showCursor=true);
72        void showGUIExtra(const std::string& name, const std::string& ptr, bool hidePrevious=false, bool showCursor=true);
73        static void hideGUI(const std::string& name);
74        void keyESC();
75        void setBackground(const std::string& name);
76
77        void setCamera(Ogre::Camera* camera);
78        Ogre::Camera* getCamera() { return this->camera_; }
79
80        static GUIManager* getInstancePtr() { return singletonPtr_s; }
81
82        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
83            { this->players_[guiname] = player; }
84        inline PlayerInfo* getPlayer(const std::string& guiname) const
85            { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; }
86
87        // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work
88        static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); //tolua_export
89
90    private:
91        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
92
93        void executeCode(const std::string& str);
94
95        // keyHandler functions
96        void keyPressed (const KeyEvent& evt);
97        void keyReleased(const KeyEvent& evt);
98
99        // mouseHandler functions
100        void buttonPressed (MouseButtonCode::ByEnum id);
101        void buttonReleased(MouseButtonCode::ByEnum id);
102        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
103        void mouseScrolled (int abs, int rel);
104
105        scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
106        scoped_ptr<LuaState>                 luaState_;         //!< LuaState, access point to the Lua engine
107        scoped_ptr<CEGUI::LuaScriptModule>   scriptModule_;     //!< CEGUI's script module to use Lua
108        scoped_ptr<CEGUI::System>            guiSystem_;        //!< CEGUI's main system
109        shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script
110        Ogre::RenderWindow*                  renderWindow_;     //!< Ogre's render window to give CEGUI access to it
111        CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider
112        CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
113        std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each gui
114        Ogre::Camera*                        camera_;           //!< Camera used to render the scene with the GUI
115
116        static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager
117        bool                                 bShowIngameGUI_;
118
119    }; // tolua_export
120} // tolua_export
121
122#endif /* _GUIManager_H__ */
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