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source: code/archive/sound5/src/libraries/core/input/KeyBinder.h

Last change on this file was 6428, checked in by rgrieder, 15 years ago

Changed config value handling in the KeyBinder. Doesn't change the interface though.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _KeyBinder_H__
30#define _KeyBinder_H__
31
32#include "InputPrereqs.h"
33
34#include <cassert>
35#include <string>
36#include <vector>
37#include <map>
38#include <boost/shared_ptr.hpp>
39
40#include "core/ConfigFileManager.h"
41#include "InputHandler.h"
42#include "Button.h"
43#include "HalfAxis.h"
44#include "InputCommands.h"
45#include "JoyStickQuantityListener.h"
46
47// tolua_begin
48namespace orxonox
49{
50    // tolua_end
51    /**
52    @brief
53        Maps mouse, keyboard and joy stick input to command strings and executes them.
54
55        The bindings are stored in ini-files (like the one for configValues) in the config Path.
56    @remarks
57        You cannot change the filename because the KeyBinderManager maps these filenames to the
58        KeyBinders. If you need to load other bindings, just create a new one.
59    */
60    class _CoreExport KeyBinder // tolua_export
61        : public InputHandler, public JoyStickQuantityListener
62    { // tolua_export
63    public:
64        KeyBinder (const std::string& filename);
65        virtual ~KeyBinder();
66
67        void clearBindings();
68        bool setBinding(const std::string& binding, const std::string& name, bool bTemporary = false);
69        const std::string& getBinding(const std::string& commandName); //tolua_export
70        const std::string& getBinding(const std::string& commandName, unsigned int index); //tolua_export
71        unsigned int getNumberOfBindings(const std::string& commandName); //tolua_export
72
73        const std::string& getBindingsFilename()
74            { return this->filename_; }
75        void setConfigValues();
76        void resetJoyStickAxes();
77
78    protected: // functions
79        void loadBindings();
80        void buttonThresholdChanged();
81        void initialiseJoyStickBindings();
82        void compilePointerLists();
83        // from JoyStickQuantityListener interface
84        virtual void JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList);
85
86        void allDevicesUpdated(float dt);
87        void mouseUpdated(float dt);
88        void joyStickUpdated(unsigned int joyStick, float dt);
89        // internal
90        void tickHalfAxis(HalfAxis& halfAxis);
91
92        void buttonPressed (const KeyEvent& evt);
93        void buttonReleased(const KeyEvent& evt);
94        void buttonHeld    (const KeyEvent& evt);
95
96        void buttonPressed (MouseButtonCode::ByEnum button);
97        void buttonReleased(MouseButtonCode::ByEnum button);
98        void buttonHeld    (MouseButtonCode::ByEnum button);
99        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
100        void mouseScrolled (int abs, int rel);
101
102        void buttonPressed (unsigned int device, JoyStickButtonCode::ByEnum button);
103        void buttonReleased(unsigned int device, JoyStickButtonCode::ByEnum button);
104        void buttonHeld    (unsigned int device, JoyStickButtonCode::ByEnum button);
105        void axisMoved     (unsigned int device, unsigned int axis, float value);
106
107    protected: // variables
108        //! Currently active joy sticks
109        std::vector<JoyStick*>  joySticks_;
110
111        //! Actual key bindings for keys on the keyboard
112        Button keys_            [KeyCode::numberOfKeys];
113        //! Number of mouse buttons in KeyBinder (+4)
114        static const unsigned int numberOfMouseButtons_ = MouseButtonCode::numberOfButtons + 4;
115        //! Actual key bindings for mouse buttons including the wheel(s)
116        Button mouseButtons_    [numberOfMouseButtons_];
117        //! Actual key bindings for mouse axes
118        HalfAxis mouseAxes_     [MouseAxisCode::numberOfAxes * 2];
119
120        //! Helper class to use something like std:vector<Button[64]>
121        struct JoyStickButtonVector
122        {
123            Button& operator[](unsigned int index) { return buttons[index]; }
124            Button buttons[JoyStickButtonCode::numberOfButtons];
125        };
126        //! Actual key bindings for joy stick buttons
127        std::vector<shared_ptr<JoyStickButtonVector> > joyStickButtons_;
128        //! Helper class to use something like std:vector<HalfAxis[48]>
129        struct JoyStickAxisVector
130        {
131            HalfAxis& operator[](unsigned int index) { return halfAxes[index]; }
132            HalfAxis halfAxes[JoyStickAxisCode::numberOfAxes * 2];
133        };
134        //! Actual key bindings for joy stick axes (and sliders)
135        std::vector<shared_ptr<JoyStickAxisVector> > joyStickAxes_;
136
137        //! Pointer map with all Buttons, including half axes
138        std::map<std::string, Button*> allButtons_;
139        //! Pointer list with all half axes
140        std::vector<HalfAxis*> allHalfAxes_;
141        //! Maps input commands to all Button names, including half axes
142        std::map< std::string, std::vector<std::string> > allCommands_;
143
144        /**
145        @brief
146            Commands that have additional parameters (axes) are executed at the end of
147            update() so that all values can be buffered for single execution.
148        */
149        std::vector<BufferedParamCommand*> paramCommandBuffer_;
150
151        //! Keeps track of the absolute mouse value
152        float mousePosition_[2];
153        //! Used to derive mouse input if requested
154        int mouseRelative_[2];
155        float deriveTime_;
156
157        //! Name of the file used in this KeyBinder (constant!)
158        const std::string filename_;
159        //! Config file used. ConfigFileType::NoType in case of KeyDetector. Also indicates whether we've already loaded.
160        ConfigFileType configFile_;
161
162    private:
163        void addButtonToCommand(const std::string& command, Button* button);
164
165        //##### ConfigValues #####
166        //! Whether to filter small value analog input
167        bool bFilterAnalogNoise_;
168        //! Threshold for analog triggers until which the state is 0.
169        float analogThreshold_;
170        //! Threshold for analog triggers until which the button is not pressed.
171        float buttonThreshold_;
172        //! Derive mouse input for absolute values?
173        bool bDeriveMouseInput_;
174        //! Accuracy of the mouse input deriver. The higher the more precise, but laggier.
175        float derivePeriod_;
176        //! mouse sensitivity
177        float mouseSensitivity_;
178        //! mouse sensitivity if mouse input is derived
179        float mouseSensitivityDerived_;
180        //! Equals one step of the mouse wheel
181        int mouseWheelStepSize_;
182
183        //! Multiplication of mouse sensitivity and clipping size
184        float totalMouseSensitivity_;
185
186        //##### Constant config variables #####
187        // Use some value at about 1000. This can be configured with mouseSensitivity_ anyway.
188        static const int mouseClippingSize_ = 1024;
189    };// tolua_export
190
191
192    inline void KeyBinder::buttonPressed (const KeyEvent& evt)
193    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnPress); }
194
195    inline void KeyBinder::buttonReleased(const KeyEvent& evt)
196    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnRelease); }
197
198    inline void KeyBinder::buttonHeld    (const KeyEvent& evt)
199    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnHold); }
200
201
202    inline void KeyBinder::buttonPressed (MouseButtonCode::ByEnum button)
203    { mouseButtons_[button].execute(KeybindMode::OnPress); }
204
205    inline void KeyBinder::buttonReleased(MouseButtonCode::ByEnum button)
206    { mouseButtons_[button].execute(KeybindMode::OnRelease); }
207
208    inline void KeyBinder::buttonHeld    (MouseButtonCode::ByEnum button)
209    { mouseButtons_[button].execute(KeybindMode::OnHold); }
210
211
212    inline void KeyBinder::buttonPressed (unsigned int device, JoyStickButtonCode::ByEnum button)
213    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnPress); }
214
215    inline void KeyBinder::buttonReleased(unsigned int device, JoyStickButtonCode::ByEnum button)
216    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnRelease); }
217
218    inline void KeyBinder::buttonHeld    (unsigned int device, JoyStickButtonCode::ByEnum button)
219    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnHold); }
220
221    inline void KeyBinder::allDevicesUpdated(float dt)
222    {
223        // execute all buffered bindings (additional parameter)
224        for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++)
225        {
226            paramCommandBuffer_[i]->rel_ *= dt;
227            paramCommandBuffer_[i]->execute();
228        }
229
230        // always reset the relative movement of the mouse
231        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
232            mouseAxes_[i].relVal_ = 0.0f;
233    }
234}// tolua_export
235
236#endif /* _KeyBinder_H__ */
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