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source: code/archive/sound5/src/libraries/network/ClientConnection.h @ 12373

Last change on this file since 12373 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ClientConnection_H__
30#define _ClientConnection_H__
31
32#include "NetworkPrereqs.h"
33#include "Connection.h"
34
35namespace orxonox
36{
37
38  class _NetworkExport ClientConnection: public Connection{
39  public:
40    ClientConnection();
41    virtual ~ClientConnection();
42
43    void setServerAddress( const std::string& serverAddress );
44    void setPort( unsigned int port );
45
46    ENetEvent *getEvent();
47    // check wheter the packet queue is empty
48    bool queueEmpty();
49    // create a new listener thread
50    virtual bool establishConnection();
51    virtual bool closeConnection();
52    // add a packet to queue for the server
53    bool addPacket(ENetPacket *packet);
54    inline bool isConnected(){ return this->established_; }
55  protected:
56    virtual void connectionClosed()=0;
57    uint32_t getRTT();
58  private:
59    virtual void addPeer(ENetEvent* event);
60    virtual void removePeer(ENetEvent* event);
61
62    bool disconnectConnection();
63    // enet stuff
64    ENetAddress *serverAddress_;
65    bool established_;
66    // clientlist
67    ENetPeer *server_;
68};
69
70
71}
72
73#endif /* _ClientConnection_H__ */
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