1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Kevin 'youngk' Young |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "MoodManager.h" |
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30 | |
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31 | #include "core/ConfigValueIncludes.h" |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/ScopedSingletonManager.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | ManageScopedSingleton(MoodManager, ScopeID::Root, false); |
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38 | |
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39 | MoodManager::MoodManager() |
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40 | { |
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41 | RegisterRootObject(MoodManager); |
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42 | this->setConfigValues(); |
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43 | } |
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44 | |
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45 | void MoodManager::setConfigValues() |
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46 | { |
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47 | SetConfigValue(mood_, "default") |
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48 | .description("Sets the mood for the current level.") |
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49 | .callback(this, &MoodManager::checkMoodValidity); |
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50 | } |
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51 | |
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52 | /** Sets the mood |
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53 | @note |
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54 | TODO: Inform dependent classes of mood change |
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55 | */ |
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56 | void MoodManager::setMood(const std::string& mood) |
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57 | { |
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58 | ModifyConfigValue(mood_, set, mood); |
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59 | } |
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60 | |
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61 | void MoodManager::checkMoodValidity() |
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62 | { |
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63 | // TODO: Insert new moods here & make this generic |
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64 | if (mood_ != "default" && mood_ != "dnb" && mood_ != "eightbit") |
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65 | { |
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66 | ResetConfigValue(mood_); |
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67 | } |
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68 | else |
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69 | { |
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70 | COUT(3) << "Mood changed to " << mood_ << std::endl; |
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71 | MoodListener::changedMood(mood_); |
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72 | } |
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73 | } |
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74 | |
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75 | |
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76 | std::string MoodListener::mood_s; |
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77 | |
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78 | MoodListener::MoodListener() |
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79 | { |
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80 | RegisterRootObject(MoodListener); |
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81 | } |
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82 | |
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83 | /*static*/ void MoodListener::changedMood(const std::string& mood) |
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84 | { |
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85 | mood_s = mood; |
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86 | for (ObjectList<MoodListener>::iterator it = ObjectList<MoodListener>::begin(); it; ++it) |
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87 | it->moodChanged(mood_s); |
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88 | } |
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89 | } |
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