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source: code/archive/sound5/src/orxonox/controllers/ArtificialController.h @ 12382

Last change on this file since 12382 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ArtificialController_H__
30#define _ArtificialController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35#include "Controller.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport ArtificialController : public Controller
40    {
41        public:
42            ArtificialController(BaseObject* creator);
43            virtual ~ArtificialController();
44
45            void abandonTarget(Pawn* target);
46
47        protected:
48            void targetDied();
49
50            void moveToPosition(const Vector3& target);
51            void moveToTargetPosition();
52
53            void setTargetPosition(const Vector3& target);
54            void searchRandomTargetPosition();
55
56            void setTarget(Pawn* target);
57            void searchNewTarget();
58            void forgetTarget();
59            void aimAtTarget();
60
61            bool isCloseAtTarget(float distance) const;
62            bool isLookingAtTarget(float angle) const;
63
64            static bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype); // hack
65
66            bool bHasTargetPosition_;
67            Vector3 targetPosition_;
68            WeakPtr<Pawn> target_;
69            bool bShooting_;
70
71        private:
72    };
73}
74
75#endif /* _ArtificialController_H__ */
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