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source: code/archive/sound5/src/orxonox/graphics/Billboard.cc @ 10422

Last change on this file since 10422 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Billboard.h"
30
31#include "core/CoreIncludes.h"
32#include "core/GameMode.h"
33#include "core/XMLPort.h"
34#include "Scene.h"
35
36namespace orxonox
37{
38    CreateFactory(Billboard);
39
40    Billboard::Billboard(BaseObject* creator) : StaticEntity(creator)
41    {
42        RegisterObject(Billboard);
43
44        this->colour_ = ColourValue::White;
45//        this->rotation_ = 0;
46
47        this->registerVariables();
48    }
49
50    Billboard::~Billboard()
51    {
52        if (this->isInitialized())
53        {
54            if (this->isInitialized() && this->billboard_.getBillboardSet())
55                this->detachOgreObject(this->billboard_.getBillboardSet());
56        }
57    }
58
59    void Billboard::XMLPort(Element& xmlelement, XMLPort::Mode mode)
60    {
61        SUPER(Billboard, XMLPort, xmlelement, mode);
62
63        XMLPortParam(Billboard, "material", setMaterial, getMaterial, xmlelement, mode);
64        XMLPortParam(Billboard, "colour",   setColour,   getColour,   xmlelement, mode).defaultValues(ColourValue::White);
65//        XMLPortParam(Billboard, "rotation", setRotation, getRotation, xmlelement, mode).defaultValues(0);
66    }
67
68    void Billboard::registerVariables()
69    {
70        registerVariable(this->material_, VariableDirection::ToClient, new NetworkCallback<Billboard>(this, &Billboard::changedMaterial));
71        registerVariable(this->colour_,   VariableDirection::ToClient, new NetworkCallback<Billboard>(this, &Billboard::changedColour));
72//        registerVariable(this->rotation_, VariableDirection::ToClient, new NetworkCallback<Billboard>(this, &Billboard::changedRotation));
73    }
74
75    void Billboard::changedMaterial()
76    {
77        if (this->material_.empty())
78            return;
79
80        if (!this->billboard_.getBillboardSet())
81        {
82            if (this->getScene() && GameMode::showsGraphics())
83            {
84                this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), this->material_, this->colour_, 1);
85                if (this->billboard_.getBillboardSet())
86                     this->attachOgreObject(this->billboard_.getBillboardSet());
87                this->billboard_.setVisible(this->isVisible());
88//                this->changedRotation();
89            }
90        }
91        else
92            this->billboard_.setMaterial(this->material_);
93    }
94
95    void Billboard::changedColour()
96    {
97        if (!this->billboard_.getBillboardSet())
98        {
99/*
100            if (this->getScene() && GameMode::showsGraphics() && !this->material_.empty())
101            {
102                this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), this->material_, this->colour_, 1);
103                if (this->billboard_.getBillboardSet())
104                    this->attachOgreObject(this->billboard_.getBillboardSet());
105                this->billboard_.setVisible(this->isVisible());
106            }
107*/
108        }
109        else
110            this->billboard_.setColour(this->colour_);
111    }
112
113/*
114    void Billboard::changedRotation()
115    {
116        if (this->billboard_.getBillboardSet())
117            this->billboard_.getBillboardSet()->setRotation(this->rotation_);
118    }
119*/
120
121    void Billboard::changedVisibility()
122    {
123        SUPER(Billboard, changedVisibility);
124
125        this->billboard_.setVisible(this->isVisible());
126    }
127}
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