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source: code/archive/sound5/src/orxonox/pickup/DroppedItem.h

Last change on this file was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 2.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of DroppedItem
32*/
33
34#ifndef _DroppedItem_H__
35#define _DroppedItem_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include "tools/Timer.h"
40#include "tools/interfaces/Tickable.h"
41#include "worldentities/StaticEntity.h"
42
43namespace orxonox
44{
45    class _OrxonoxExport DroppedItem : public StaticEntity, public Tickable
46    {
47    public:
48        DroppedItem(BaseObject* creator);
49        virtual ~DroppedItem();
50
51        void tick(float dt);
52        void trigger(Pawn* pawn);
53
54        static DroppedItem* createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0);
55        static DroppedItem* createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0);
56
57        void createTimer();
58        void timerCallback();
59
60        inline float getTriggerDistance() const
61            { return this->triggerDistance_; }
62        inline void setTriggerDistance(float distance)
63            { this->triggerDistance_ = distance; }
64
65        inline BaseItem* getItem() const
66            { return this->item_; }
67        inline void setItem(BaseItem* item)
68            { this->item_ = item; }
69
70        inline float getTimeToLive() const
71            { return this->timeToLive_; }
72        inline void setTimeToLive(float time)
73            { this->timeToLive_ = time; }
74    private:
75        float timeToLive_;
76        float triggerDistance_;
77        BaseItem* item_;
78
79        Timer timer_;
80    };
81}
82
83#endif /* _DroppedItem_H__ */
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