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source: code/archive/sound5/src/orxonox/sound/AmbientSound.cc @ 10179

Last change on this file since 10179 was 6931, checked in by erwin, 15 years ago

Merged changes from local sandbox to sound5

  • Property svn:eol-style set to native
File size: 9.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Kevin Young
26 *
27 */
28
29#include "AmbientSound.h"
30
31#include "core/CoreIncludes.h"
32#include "core/EventIncludes.h"
33#include "core/GameMode.h"
34#include "core/Resource.h"
35#include "core/XMLPort.h"
36#include "SoundManager.h"
37#include "SoundStreamer.h"
38#include "util/Sleep.h"
39
40#include <AL/alut.h>
41
42namespace orxonox
43{
44    CreateFactory(AmbientSound);
45   
46    // vorbis callbacks
47    size_t readVorbis(void* ptr, size_t size, size_t nmemb, void* datasource);
48    int seekVorbis(void* datasource, ogg_int64_t offset, int whence);
49    long tellVorbis(void* datasource);
50   
51    AmbientSound::AmbientSound(BaseObject* creator)
52        : BaseObject(creator)
53        , Synchronisable(creator)
54        , bPlayOnLoad_(false)
55    {
56        RegisterObject(AmbientSound);
57
58        // Ambient sounds always fade in
59        //this->setVolume(0);
60        this->registerVariables();
61    }
62
63    void AmbientSound::preDestroy()
64    {
65        if (GameMode::playsSound())
66        {
67            // Smoothly fade out by keeping a SmartPtr
68            SoundManager::getInstance().unregisterAmbientSound(this);
69            this->soundstreamthread_.interrupt();
70        }
71    }
72
73    void AmbientSound::registerVariables()
74    {
75        registerVariable(ambientSource_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::ambientSourceChanged));
76        registerVariable(bLooping_,      ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::loopingChanged));
77        registerVariable(pitch_,         ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::pitchChanged));
78        registerVariable(bPlayOnLoad_,   ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::playOnLoadChanged));
79    }
80
81    void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode)
82    {
83        SUPER(AmbientSound, XMLPort, xmlelement, mode);
84        BaseSound::XMLPortExtern(xmlelement, mode);
85        XMLPortParam(AmbientSound, "ambientSource", setAmbientSource, getAmbientSource, xmlelement, mode);
86        XMLPortParam(AmbientSound, "playOnLoad", setPlayOnLoad, getPlayOnLoad, xmlelement, mode);
87    }
88
89    void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
90    {
91        SUPER(AmbientSound, XMLEventPort, xmlelement, mode);
92        XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode);
93    }
94
95    void AmbientSound::play()
96    {
97        if (GameMode::playsSound())
98            SoundManager::getInstance().registerAmbientSound(this);
99    }
100
101    void AmbientSound::stop()
102    {
103        if (GameMode::playsSound()) 
104            SoundManager::getInstance().unregisterAmbientSound(this);
105    }
106
107    void AmbientSound::pause()
108    {
109        if (GameMode::playsSound())
110            SoundManager::getInstance().pauseAmbientSound(this);
111    }
112
113    float AmbientSound::getRealVolume()
114    {
115        assert(GameMode::playsSound());
116        return SoundManager::getInstance().getRealVolume(SoundType::Music);
117    }
118
119    void AmbientSound::setAmbientSource(const std::string& source)
120    {
121        this->ambientSource_ = source;
122        this->moodChanged(this->getMood());
123    }
124
125    void AmbientSound::moodChanged(const std::string& mood)
126    {
127        if (GameMode::playsSound())
128        {
129            const std::string& path = "ambient/" + MoodManager::getInstance().getMood() + '/' + this->ambientSource_;
130            shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path);
131            if (fileInfo != NULL)
132                this->setStreamSource(path);
133            else
134                COUT(3) << "Sound: " << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << std::endl;
135        }
136    }
137
138    void AmbientSound::setPlayOnLoad(bool val)
139    {
140        this->bPlayOnLoad_ = val;
141        if (val)
142            this->play();
143    }
144
145    void AmbientSound::changedActivity()
146    {
147        SUPER(AmbientSound, changedActivity);
148        if (this->isActive())
149            this->play();
150        else
151            this->stop();
152    }
153
154    // hacky solution for file streaming
155    void AmbientSound::setStreamSource(const std::string& source)
156    {
157        if (!GameMode::playsSound())
158        {
159            this->source_ = source;
160            return;
161        }
162
163        if(!alIsSource(this->audioSource_))
164            this->audioSource_ = SoundManager::getInstance().getSoundSource(this);
165
166        if (this->source_ == source)
167        {
168            return;
169        }
170
171        this->source_ = source;
172        // Don't load ""
173        if (source_.empty())
174            return;
175
176        if (this->soundstreamthread_.get_id() != boost::thread::id())
177        {
178            this->soundstreamthread_.interrupt(); // terminate an old thread if necessary
179        }
180
181        // queue some init buffers
182        COUT(4) << "Sound: Creating thread for " << source << std::endl;
183        // Get resource info
184        shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(source);
185        if (fileInfo == NULL)
186        {
187            COUT(2) << "Sound: Warning: Sound file '" << source << "' not found" << std::endl;
188            return;
189        }
190        // Open data stream
191        DataStreamPtr dataStream = Resource::open(fileInfo);
192       
193        alSourcei(this->audioSource_, AL_BUFFER, 0);
194
195        // Open file with custom streaming
196        ov_callbacks vorbisCallbacks;
197        vorbisCallbacks.read_func  = &readVorbis;
198        vorbisCallbacks.seek_func  = &seekVorbis;
199        vorbisCallbacks.tell_func  = &tellVorbis;
200        vorbisCallbacks.close_func = NULL;
201
202        OggVorbis_File* vf = new OggVorbis_File();
203        int ret = ov_open_callbacks(dataStream.get(), vf, NULL, 0, vorbisCallbacks);
204        if (ret < 0)
205        {
206            COUT(2) << "Sound: libvorbisfile: File does not seem to be an Ogg Vorbis bitstream" << std::endl;
207            ov_clear(vf);
208            return;
209        }
210        vorbis_info* vorbisInfo;
211        vorbisInfo = ov_info(vf, -1);
212        ALenum format;
213        if (vorbisInfo->channels == 1)
214            format = AL_FORMAT_MONO16;
215        else
216            format = AL_FORMAT_STEREO16;
217
218        char inbuffer[4096];
219        ALuint initbuffers[10];
220        alGenBuffers(10, initbuffers);
221        if (ALint error = alGetError()) {
222            COUT(2) << "Sound: Streamer: Could not generate buffer:" << getALErrorString(error) << std::endl;
223            return;
224        }
225        int current_section;
226
227        for(int i = 0; i < 10; i++)
228        {
229            long ret = ov_read(vf, inbuffer, sizeof(inbuffer), 0, 2, 1, &current_section);
230            if (ret == 0)
231            {
232                break;
233            }
234            else if (ret < 0)
235            {
236                COUT(2) << "Sound: libvorbisfile: error reading the file" << std::endl;
237                ov_clear(vf);
238                return;
239            }
240
241            alBufferData(initbuffers[i], format, &inbuffer, ret, vorbisInfo->rate);
242            if(ALint error = alGetError()) {
243                COUT(2) << "Sound: Could not fill buffer: " << getALErrorString(error) << std::endl;
244                break;
245             }
246             alSourceQueueBuffers(this->audioSource_, 1, &initbuffers[i]);
247             if (ALint error = alGetError()) {
248                 COUT(2) << "Sound: Warning: Couldn't queue buffers: " << getALErrorString(error) << std::endl;
249             }
250        }
251       
252        this->soundstreamthread_ = boost::thread(SoundStreamer(), this->audioSource_, dataStream, vf, current_section);
253        if(this->soundstreamthread_ == boost::thread())
254            COUT(2) << "Sound: Failed to create thread." << std::endl;
255        //SoundStreamer streamer;
256        //streamer(this->audioSource_, dataStream);
257
258        alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0);
259        alSource3f(this->audioSource_, AL_VELOCITY,  0, 0, 0);
260        alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0);
261        if (ALint error = alGetError())
262            COUT(2) << "Sound: Warning: Setting source parameters to 0 failed: " << getALErrorString(error) << std::endl;
263    }
264
265    void AmbientSound::doStop()
266    {
267        BaseSound::doStop();
268        this->soundstreamthread_.interrupt();
269    }
270
271    void AmbientSound::doPlay()
272    {
273        BaseSound::doPlay();
274
275        if(GameMode::playsSound() && this->getSourceState() != AL_PLAYING)
276        {
277            if(!alIsSource(this->audioSource_))
278            {
279                this->audioSource_ = SoundManager::getInstance().getSoundSource(this);
280                if(!alIsSource(this->audioSource_))
281                    return;
282                this->initialiseSource();
283            }
284
285            alSourcePlay(this->audioSource_);
286            if(int error = alGetError())
287                COUT(2) << "Sound: Error playing sound: " << getALErrorString(error) << std::endl;
288        }
289    }
290}
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