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source: code/archive/toonshader/src/ceguilua/ceguilua-0.5.0/package/falagard/FalagardComponentBase.pkg @ 9575

Last change on this file since 9575 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

  • Property svn:eol-style set to native
File size: 930 bytes
Line 
1/******************************************************************************
2  FalagardComponentBase
3******************************************************************************/
4
5class FalagardComponentBase
6{
7  void render(Window& srcWindow, float base_z, const ColourRect* modColours = 0, const Rect* clipper = 0, bool clipToDisplay = false) const;
8  void render(Window& srcWindow, const Rect& baseRect, float base_z, const ColourRect* modColours = 0, const Rect* clipper = 0, bool clipToDisplay = false) const;
9  const ComponentArea& getComponentArea() const;
10  void setComponentArea(const ComponentArea& area);
11  const ColourRect& getColours() const;
12  void setColours(const ColourRect& cols);
13  void setColoursPropertySource(string property);
14  void setColoursPropertyIsColourRect(bool setting = true);
15  void setVertFormattingPropertySource(string property);
16  void setHorzFormattingPropertySource(string property);
17};
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