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source: code/archive/toonshader/src/ceguilua/ceguilua-0.5.0/package/falagard/LayerSpecification.pkg @ 12373

Last change on this file since 12373 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

  • Property svn:eol-style set to native
File size: 816 bytes
Line 
1/******************************************************************************
2  LayerSpecification
3******************************************************************************/
4
5class LayerSpecification
6{
7  void render(Window& srcWindow, float base_z, const ColourRect* modcols = 0, const Rect* clipper = 0, bool clipToDisplay = false) const;
8  void render(Window& srcWindow, const Rect& baseRect, float base_z, const ColourRect* modcols = 0, const Rect* clipper = 0, bool clipToDisplay = false) const;
9  void addSectionSpecification(const SectionSpecification& section);
10  void clearSectionSpecifications();
11  unsigned int getLayerPriority() const;
12  bool operator<(const LayerSpecification& other) const;
13  //void writeXMLToStream(OutStream& out_stream) const;
14  LayerSpecification(unsigned int priority);
15};
16
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