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source: code/archive/toonshader/src/network/ClientConnection.h @ 9215

Last change on this file since 9215 was 2773, checked in by rgrieder, 16 years ago

Removed all enet and boost includes from header files in the network library.

  • Reduces dependencies
  • Minimises problems with windows.h
  • Speeds up the compiling process a little bit (probably negligible)
  • Also removes ugly WIN32_LEAN_AND_MEAN declarations before every enet.h include in the network library.

Removed windows.h header from util/Sleep.h by adding Sleep.cc

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ClientConnection
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _ClientConnection_H__
41#define _ClientConnection_H__
42
43#include "NetworkPrereqs.h"
44
45#include <string>
46#include "PacketBuffer.h"
47
48namespace boost { class thread; }
49
50namespace orxonox
51{
52
53    const int NETWORK_PORT = 55556;
54    const int NETWORK_CLIENT_MAX_CONNECTIONS = 5;
55    const int NETWORK_CLIENT_WAIT_TIME = 1;
56    const int NETWORK_CLIENT_CONNECT_TIMEOUT = 3000; // miliseconds
57    const int NETWORK_CLIENT_CHANNELS = 2;
58
59
60  class _NetworkExport ClientConnection{
61  public:
62    ClientConnection(int port, const std::string& address);
63    ClientConnection(int port, const char* address);
64    ~ClientConnection();
65    ENetEvent *getEvent();
66    // check wheter the packet queue is empty
67    bool queueEmpty();
68    // create a new listener thread
69    bool createConnection();
70    bool closeConnection();
71    // add a packet to queue for the server
72    bool addPacket(ENetPacket *packet);
73    // send out all queued packets
74    bool sendPackets();
75    // send out all queued packets and save result in event
76    //bool sendPackets(ENetEvent *event);
77    bool waitEstablished(int milisec);
78    bool isConnected(){return established;}
79  private:
80    ClientConnection(const ClientConnection& copy); // not used
81    bool processData(ENetEvent *event);
82    // implementation of the listener
83    void receiverThread(); //thread2
84    //packetbuffer
85    bool establishConnection();
86    bool disconnectConnection();
87    PacketBuffer buffer;
88    // enet stuff
89    ENetHost *client;
90    ENetAddress *serverAddress;
91    // quit-variable (communication with threads)
92    bool quit;
93    bool established;
94    // clientlist
95    ENetPeer *server;
96    boost::thread *receiverThread_;
97};
98
99
100
101
102
103
104
105
106}
107
108#endif /* _ClientConnection_H__ */
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