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source: code/archive/toonshader/src/network/NetworkPrereqs.h @ 10233

Last change on this file since 10233 was 2773, checked in by rgrieder, 16 years ago

Removed all enet and boost includes from header files in the network library.

  • Reduces dependencies
  • Minimises problems with windows.h
  • Speeds up the compiling process a little bit (probably negligible)
  • Also removes ugly WIN32_LEAN_AND_MEAN declarations before every enet.h include in the network library.

Removed windows.h header from util/Sleep.h by adding Sleep.cc

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _NetworkPrereqs_H__
35#define _NetworkPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined( NETWORK_STATIC_BUILD )
43#  ifdef NETWORK_SHARED_BUILD
44#    define _NetworkExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _NetworkExport
48#    else
49#      define _NetworkExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _NetworkExport  __attribute__ ((visibility("default")))
54#else
55#  define _NetworkExport
56#endif
57
58//-----------------------------------------------------------------------
59// Library global contants
60//-----------------------------------------------------------------------
61namespace orxonox
62{
63  static const unsigned int GAMESTATEID_INITIAL = (unsigned int)-1;
64  static const unsigned int CLIENTID_UNKNOWN    = (unsigned int)-2;
65  static const uint32_t     OBJECTID_UNKNOWN    = (uint32_t)(-1);
66}
67
68//-----------------------------------------------------------------------
69// Forward declarations
70//-----------------------------------------------------------------------
71
72// from ENet
73struct _ENetPeer;
74typedef _ENetPeer ENetPeer;
75struct _ENetPacket;
76typedef _ENetPacket ENetPacket;
77struct _ENetEvent;
78typedef _ENetEvent ENetEvent;
79struct _ENetHost;
80typedef _ENetHost ENetHost;
81struct _ENetAddress;
82typedef _ENetAddress ENetAddress;
83
84namespace orxonox
85{
86  class Client;
87  class ClientConnection;
88  class ClientConnectionListener;
89  class ClientFrameListener;
90  class ClientInformation;
91  class ConnectionManager;
92  class GamestateClient;
93  class GamestateManager;
94  class GamestateHandler;
95  class NetworkCallbackBase;
96  template <class T> class NetworkCallback;
97  class NetworkCallbackManager;
98  class PacketBuffer;
99  class Server;
100  class ServerFrameListener;
101  class Synchronisable;
102  class SynchronisableVariableBase;
103  template <class T> class SynchronisableVariable;
104  template <class T> class SynchronisableVariableBidirectional;
105  struct ClientList;
106  struct PacketEnvelope;
107  struct QueueItem;
108  struct syncData;
109  class obj;
110  class objInfo;
111
112  namespace packet
113  {
114    class Gamestate;
115    class Packet;
116    class Acknowledgement;
117    class ClassID;
118    class Welcome;
119    class Chat;
120  }
121}
122
123#endif /* _NetworkPrereqs_H__ */
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