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source: code/archive/toonshader/src/ois/OISInputManager.cpp @ 10241

Last change on this file since 10241 was 1505, checked in by rgrieder, 17 years ago

f* svn: It doesn't even inform you if you attempt to set a non existing property. It is svn:eol-style and not eol-style when using the command by the way…

  • Property svn:eol-style set to native
File size: 7.3 KB
Line 
1/*
2The zlib/libpng License
3
4Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
5
6This software is provided 'as-is', without any express or implied warranty. In no event will
7the authors be held liable for any damages arising from the use of this software.
8
9Permission is granted to anyone to use this software for any purpose, including commercial
10applications, and to alter it and redistribute it freely, subject to the following
11restrictions:
12
13    1. The origin of this software must not be misrepresented; you must not claim that
14                you wrote the original software. If you use this software in a product,
15                an acknowledgment in the product documentation would be appreciated but is
16                not required.
17
18    2. Altered source versions must be plainly marked as such, and must not be
19                misrepresented as being the original software.
20
21    3. This notice may not be removed or altered from any source distribution.
22*/
23#include "OISInputManager.h"
24#include "OISException.h"
25#include "OISFactoryCreator.h"
26#include "OISObject.h"
27#include <sstream>
28#include <algorithm>
29
30//Bring in correct Header / InputManager for current build platform
31#if defined OIS_SDL_PLATFORM
32#  include "SDL/SDLInputManager.h"
33#elif defined OIS_WIN32_PLATFORM
34#  include "win32/Win32InputManager.h"
35#elif defined OIS_LINUX_PLATFORM
36#  include "linux/LinuxInputManager.h"
37#elif defined OIS_APPLE_PLATFORM
38#  include "mac/MacInputManager.h"
39#elif defined OIS_XBOX_PLATFORM
40#  include "xbox/XBoxInputManager.h"
41#endif
42
43//Bring in extra controls
44#if defined OIS_LIRC_SUPPORT
45#  include "extras/LIRC/OISLIRCFactoryCreator.h"
46#endif
47#if defined OIS_WIN32_WIIMOTE_SUPPORT
48#  include "win32/extras/WiiMote/OISWiiMoteFactoryCreator.h"
49#endif
50
51
52using namespace OIS;
53
54//----------------------------------------------------------------------------//
55InputManager::InputManager(const std::string& name) :
56        m_VersionName(OIS_VERSION_NAME),
57        mInputSystemName(name),
58        m_lircSupport(0),
59        m_wiiMoteSupport(0)
60{
61}
62
63//----------------------------------------------------------------------------//
64InputManager::~InputManager()
65{
66#if defined OIS_LIRC_SUPPORT
67        delete m_lircSupport;
68#endif
69
70#if defined OIS_WIN32_WIIMOTE_SUPPORT
71        delete m_wiiMoteSupport;
72#endif
73}
74
75//----------------------------------------------------------------------------//
76unsigned int InputManager::getVersionNumber()
77{
78        return OIS_VERSION;
79}
80
81//----------------------------------------------------------------------------//
82const std::string &InputManager::getVersionName()
83{
84        return m_VersionName;
85}
86
87//----------------------------------------------------------------------------//
88InputManager* InputManager::createInputSystem( std::size_t windowhandle )
89{
90        ParamList pl;
91        std::ostringstream wnd;
92        wnd << windowhandle;
93        pl.insert(std::make_pair( std::string("WINDOW"), wnd.str() ));
94
95        return createInputSystem( pl );
96}
97
98//----------------------------------------------------------------------------//
99InputManager* InputManager::createInputSystem( ParamList &paramList )
100{
101        InputManager* im = 0;
102
103#if defined OIS_SDL_PLATFORM
104        im = new SDLInputManager();
105#elif defined OIS_WIN32_PLATFORM
106        im = new Win32InputManager();
107#elif defined OIS_XBOX_PLATFORM
108        im = new XBoxInputManager();
109#elif defined OIS_LINUX_PLATFORM
110        im = new LinuxInputManager();
111#elif defined OIS_APPLE_PLATFORM
112        im = new MacInputManager();
113#else
114        OIS_EXCEPT(E_General, "No platform library.. check build platform defines!");
115#endif
116
117        try
118        {
119                im->_initialize(paramList);
120        }
121        catch(...)
122        {
123                delete im;
124                throw; //rethrow
125        }
126
127        return im;
128}
129
130//----------------------------------------------------------------------------//
131void InputManager::destroyInputSystem(InputManager* manager)
132{
133        if( manager == 0 )
134                return;
135
136        //Cleanup before deleting...
137        for( FactoryCreatedObject::iterator i = manager->mFactoryObjects.begin(); 
138                i != manager->mFactoryObjects.end(); ++i )
139        {
140                i->second->destroyObject( i->first );
141        }
142
143        manager->mFactoryObjects.clear();
144        delete manager;
145}
146
147//--------------------------------------------------------------------------------//
148const std::string& InputManager::inputSystemName()
149{
150        return mInputSystemName;
151}
152
153//--------------------------------------------------------------------------------//
154int InputManager::getNumberOfDevices( Type iType )
155{
156        //Count up all the factories devices
157        int factoyObjects = 0;
158        FactoryList::iterator i = mFactories.begin(), e = mFactories.end();
159        for( ; i != e; ++i )
160                factoyObjects += (*i)->totalDevices(iType);
161
162        return factoyObjects;
163}
164
165//----------------------------------------------------------------------------//
166DeviceList InputManager::listFreeDevices()
167{
168        DeviceList list;
169        FactoryList::iterator i = mFactories.begin(), e = mFactories.end();
170        for( ; i != e; ++i )
171        {
172                DeviceList temp = (*i)->freeDeviceList();
173                list.insert(temp.begin(), temp.end());
174        }
175
176        return list;
177}
178
179//----------------------------------------------------------------------------//
180Object* InputManager::createInputObject( Type iType, bool bufferMode, const std::string &vendor )
181{
182        Object* obj = 0;
183        FactoryList::iterator i = mFactories.begin(), e = mFactories.end();
184        for( ; i != e; ++i)
185        {
186                if( (*i)->freeDevices(iType) > 0 )
187                {
188                        if( vendor == "" || (*i)->vendorExist(iType, vendor) )
189                        {
190                                obj = (*i)->createObject(this, iType, bufferMode, vendor);
191                                mFactoryObjects[obj] = (*i);
192                                break;
193                        }
194                }
195        }
196
197        if(!obj)
198                OIS_EXCEPT(E_InputDeviceNonExistant, "No devices match requested type.");
199
200        try
201        {       //Intialize device
202                obj->_initialize();
203        }
204        catch(...)
205        {       //Somekind of error, cleanup and rethrow
206                destroyInputObject(obj);
207                throw;
208        }
209
210        return obj;
211}
212
213//----------------------------------------------------------------------------//
214void InputManager::destroyInputObject( Object* obj )
215{
216        if( obj == 0 )
217                return;
218
219        FactoryCreatedObject::iterator i = mFactoryObjects.find(obj);
220        if( i != mFactoryObjects.end() )
221        {
222                i->second->destroyObject(obj);
223                mFactoryObjects.erase(i);
224        }
225        else
226        {
227                OIS_EXCEPT(E_General, "Object creator not known.");
228        }
229}
230
231//----------------------------------------------------------------------------//
232void InputManager::addFactoryCreator( FactoryCreator* factory )
233{
234        if(factory != 0)
235                mFactories.push_back(factory);
236}
237
238//----------------------------------------------------------------------------//
239void InputManager::removeFactoryCreator( FactoryCreator* factory )
240{
241        if(factory != 0)
242        {
243                //First, destroy all devices created with the factory
244                for( FactoryCreatedObject::iterator i = mFactoryObjects.begin(); i != mFactoryObjects.end(); ++i )
245                {
246                        if( i->second == factory )
247                        {
248                                i->second->destroyObject(i->first);
249                                mFactoryObjects.erase(i++);
250                        }
251                }
252
253                //Now, remove the factory itself
254                FactoryList::iterator fact = std::find(mFactories.begin(), mFactories.end(), factory);
255                if( fact != mFactories.end() )
256                        mFactories.erase(fact);
257        }
258}
259
260//----------------------------------------------------------------------------//
261void InputManager::enableAddOnFactory(AddOnFactories factory)
262{
263#if defined OIS_LIRC_SUPPORT
264        if( factory == AddOn_LIRC || factory == AddOn_All )
265        {
266                if( m_lircSupport == 0 )
267                {
268                        m_lircSupport = new LIRCFactoryCreator();
269                        addFactoryCreator(m_lircSupport);
270                }
271        }
272#endif
273
274#if defined OIS_WIN32_WIIMOTE_SUPPORT
275        if( factory == AddOn_WiiMote || factory == AddOn_All )
276        {
277                if( m_wiiMoteSupport == 0 )
278                {
279                        m_wiiMoteSupport = new WiiMoteFactoryCreator();
280                        addFactoryCreator(m_wiiMoteSupport);
281                }
282        }
283#endif
284}
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