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source: code/archive/toonshader/src/orxonox/gamestates/GSGraphics.h @ 10422

Last change on this file since 10422 was 2896, checked in by landauf, 16 years ago

Merged gui branch back to trunk.

I did 2 small changes in IngameManager.cc on line 777 and 888 (yes, really), because const_reverse_iterator strangely doesn't work on MinGW.

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht (documentation)
26 *
27 */
28
29 /**
30    @file
31    @brief Declaration of the Graphics GameState class.
32  */
33
34#ifndef _GSGraphics_H__
35#define _GSGraphics_H__
36
37#include "OrxonoxPrereqs.h"
38#include "core/GameState.h"
39#include "tools/WindowEventListener.h"
40
41namespace orxonox
42{
43    /**
44    @class GSGraphics
45    @brief
46        Game state used when displaying graphics of any kind
47
48        This game state is only left out if we start a dedicated server where no graphics are present.
49    */
50    class _OrxonoxExport GSGraphics : public GameState, public WindowEventListener
51    {
52    public:
53        GSGraphics(const std::string& name);
54        ~GSGraphics();
55        void setConfigValues();
56
57        void activate();
58        void deactivate();
59        void update(const Clock& time);
60
61        void toggleGUI();
62
63    private:
64        // Window events from WindowEventListener
65        void windowResized(unsigned int newWidth, unsigned int newHeight);
66        void windowFocusChanged();
67
68        // managed singletons
69        InputManager*         inputManager_;        //!< Reference to input management
70        InGameConsole*        console_;
71        GUIManager*           guiManager_;          //!< Interface to GUI
72        GraphicsManager*      graphicsManager_;     //!< Interface to Ogre
73
74        KeyBinder*            masterKeyBinder_;     //!< Key binder for master key bindings
75        SimpleInputState*     masterInputState_;    //!< Special input state for master input
76        XMLFile*              debugOverlay_;
77        ConsoleCommand*       ccToggleGUI_;         //!< Console command to toggle GUI
78    };
79}
80
81#endif /* _GSGraphics_H__ */
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