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source: code/archive/toonshader/src/orxonox/objects/Level.cc @ 10179

Last change on this file since 10179 was 2911, checked in by landauf, 16 years ago

Merged r1-2096 of questsystem5 back to trunk

I hope there weren't more "hidden merge changes" in r2909 than the one in OverlayGroup (removeElement) (and related to this the adjustments in NotificationQueue).

The corresponding media commit seems not yet to be done, but it doesn't break the build.

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/buildsystem2/src/orxonox/objects/Level.cc2506-2658
    /code/branches/buildsystem3/src/orxonox/objects/Level.cc2662-2708
    /code/branches/gui/src/orxonox/objects/Level.cc2795-2894
    /code/branches/lodfinal/src/orxonox/objects/Level.cc2372-2411
    /code/branches/miniprojects/src/orxonox/objects/Level.cc2754-2824
    /code/branches/network/src/orxonox/objects/Level.cc2356
    /code/branches/network64/src/orxonox/objects/Level.cc2210-2355
    /code/branches/objecthierarchy2/src/orxonox/objects/Level.cc2171-2479
    /code/branches/physics_merge/src/orxonox/objects/Level.cc2436-2457
    /code/branches/presentation/src/orxonox/objects/Level.cc2369-2652,​2654-2660
    /code/branches/questsystem5/src/orxonox/objects/Level.cc2776-2905
    /code/branches/weaponsystem/src/orxonox/objects/Level.cc2742-2890
    /code/trunk/src/orxonox/objects/Level.cc2-2169
File size: 5.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Level.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "core/Loader.h"
35#include "core/XMLFile.h"
36#include "core/Template.h"
37#include "core/Core.h"
38
39#include "LevelManager.h"
40#include "objects/infos/PlayerInfo.h"
41#include "objects/gametypes/Gametype.h"
42#include "overlays/OverlayGroup.h"
43
44#include "util/Math.h"
45
46namespace orxonox
47{
48    CreateFactory(Level);
49
50    Level::Level(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
51    {
52        RegisterObject(Level);
53
54        this->registerVariables();
55        this->xmlfilename_ = this->getFilename();
56
57        if (this->xmlfilename_.length() >= Core::getMediaPathString().length())
58            this->xmlfilename_ = this->xmlfilename_.substr(Core::getMediaPathString().length());
59    }
60
61    Level::~Level()
62    {
63        if (this->isInitialized())
64        {
65            if (LevelManager::getInstancePtr())
66                LevelManager::getInstance().releaseActivity(this);
67
68            if (this->xmlfile_)
69                Loader::unload(this->xmlfile_);
70        }
71    }
72
73    void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode)
74    {
75        SUPER(Level, XMLPort, xmlelement, mode);
76
77        XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode);
78        XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype");
79
80        XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false);
81    }
82
83    void Level::registerVariables()
84    {
85        registerVariable(this->xmlfilename_, variableDirection::toclient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile));
86        registerVariable(this->name_,        variableDirection::toclient, new NetworkCallback<Level>(this, &Level::changedName));
87        registerVariable(this->description_, variableDirection::toclient);
88    }
89
90    void Level::networkcallback_applyXMLFile()
91    {
92        COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl;
93
94        ClassTreeMask mask;
95        mask.exclude(Class(BaseObject));
96        mask.include(Class(Template));
97        mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay
98
99        this->xmlfile_ = new XMLFile(Core::getMediaPathString() + this->xmlfilename_, mask);
100
101        Loader::open(this->xmlfile_);
102    }
103
104    void Level::setGametypeString(const std::string& gametype)
105    {
106        Identifier* identifier = ClassByString(gametype);
107
108        if (!identifier || !identifier->isA(Class(Gametype)))
109        {
110            COUT(0) << "Error: \"" << gametype << "\" is not a valid gametype." << std::endl;
111            identifier = Class(Gametype);
112            this->gametype_ = "Gametype";
113        }
114        else
115            this->gametype_ = gametype;
116
117std::cout << "Load Gametype: " << this->gametype_ << std::endl;
118
119        Gametype* rootgametype = dynamic_cast<Gametype*>(identifier->fabricate(this));
120        this->setGametype(rootgametype);
121
122std::cout << "root gametype: " << rootgametype->getIdentifier()->getName() << std::endl;
123
124        for (std::list<BaseObject*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
125            (*it)->setGametype(rootgametype);
126
127        if (LevelManager::getInstancePtr())
128            LevelManager::getInstance().requestActivity(this);
129    }
130
131
132    void Level::addObject(BaseObject* object)
133    {
134        this->objects_.push_back(object);
135        object->setGametype(this->getGametype());
136    }
137
138    BaseObject* Level::getObject(unsigned int index) const
139    {
140        unsigned int i = 0;
141        for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
142        {
143            if (i == index)
144                return (*it);
145            ++i;
146        }
147        return 0;
148    }
149
150    void Level::playerEntered(PlayerInfo* player)
151    {
152        COUT(3) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ")" << std::endl;
153        player->setGametype(this->getGametype());
154    }
155
156    void Level::playerLeft(PlayerInfo* player)
157    {
158        COUT(3) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ")" << std::endl;
159        player->setGametype(0);
160    }
161}
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