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source: code/archive/toonshader/src/orxonox/objects/pickup/ShipEquipmentClasses.h @ 10227

Last change on this file since 10227 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 1.1 KB
Line 
1
2#ifndef _ShipEquipment_H__
3#define _ShipEquipment_H__
4#include <string>
5#include "SpaceShip.h"
6#include <map>
7
8
9/*
10multimap<std::string, BaseItem*> equipment_;
11equipment_.insert(pair<std::string, BaseItem*>("Weapon", new BaseItem()));*/
12
13
14/*          std::map<std::itemtype, BaseItem*> EQClasses;
15            EQClasses["jacke"] = 0;
16            BaseItem* item = itemMap_["jacke"];
17
18           if (itemMap_["jacke"])
19           if (itemMap_.find("jacke") != itemMap_.end()) */
20namespace orxonox
21{
22    class _OrxonoxExport ShipEquipment
23    {
24        public:
25            /*void AddItem(Shipitem* toAddItem);
26            void RemoveItem(Shipitem* toRemoveItem);
27            bool CheckifValid(Shipitem* toBeChecked);
28            bool CheckifSpace();
29            void SwitchItem(Permanent* toSwitchItem);
30            string GetNameofPermanent (subItemTypePermanent NametoGet);*/ //holt den Namen des getragenen Items im jeweiligen Slot.
31
32        private:
33            multimap<std::string, BaseItem*> Equipment;
34            multimap<std::string, BaseItem*> Usable;
35            multimap<std::string, BaseItem*> Trunk;
36    };
37}
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51
52#endif
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