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source: code/archive/toonshader/src/orxonox/objects/quest/CompleteQuest.h @ 12106

Last change on this file since 12106 was 2911, checked in by landauf, 16 years ago

Merged r1-2096 of questsystem5 back to trunk

I hope there weren't more "hidden merge changes" in r2909 than the one in OverlayGroup (removeElement) (and related to this the adjustments in NotificationQueue).

The corresponding media commit seems not yet to be done, but it doesn't break the build.

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/buildsystem2/src/orxonox/objects/quest/CompleteQuest.h2506-2658
    /code/branches/buildsystem3/src/orxonox/objects/quest/CompleteQuest.h2662-2708
    /code/branches/gui/src/orxonox/objects/quest/CompleteQuest.h2795-2894
    /code/branches/lodfinal/src/orxonox/objects/quest/CompleteQuest.h2372-2411
    /code/branches/miniprojects/src/orxonox/objects/quest/CompleteQuest.h2754-2824
    /code/branches/network/src/orxonox/objects/quest/CompleteQuest.h2356
    /code/branches/network64/src/orxonox/objects/quest/CompleteQuest.h2210-2355
    /code/branches/objecthierarchy2/src/orxonox/objects/quest/CompleteQuest.h2171-2479
    /code/branches/overlay/src/orxonox/objects/quest/CompleteQuest.h2117-2385
    /code/branches/physics/src/orxonox/objects/quest/CompleteQuest.h2107-2439
    /code/branches/physics_merge/src/orxonox/objects/quest/CompleteQuest.h2436-2457
    /code/branches/pickups2/src/orxonox/objects/quest/CompleteQuest.h2107-2497
    /code/branches/presentation/src/orxonox/objects/quest/CompleteQuest.h2369-2652,​2654-2660
    /code/branches/questsystem2/src/orxonox/objects/quest/CompleteQuest.h2107-2259
    /code/branches/questsystem5/src/orxonox/objects/quest/CompleteQuest.h2776-2905
    /code/branches/weapon2/src/orxonox/objects/quest/CompleteQuest.h2107-2488
    /code/branches/weaponsystem/src/orxonox/objects/quest/CompleteQuest.h2742-2890
    /code/trunk/src/orxonox/objects/quest/CompleteQuest.h2-2089
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file CompleteQuest.h
31    @brief Definition of the CompleteQuest class.
32*/
33
34#ifndef _CompleteQuest_H__
35#define _CompleteQuest_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <string>
40
41#include "core/XMLPort.h"
42#include "ChangeQuestStatus.h"
43
44namespace orxonox
45{
46    /**
47    @brief
48        Completes a Quest (with a specified id) for the player invoking the QuestEffect.
49       
50        Creating a CompleteQuest through XML goes as follows:
51       
52        <CompleteQuest questId="id" />  //Where id is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information, and identifies the Quest that should be completed.
53    @author
54        Damian 'Mozork' Frick
55    */
56    class _OrxonoxExport CompleteQuest : public ChangeQuestStatus
57    {
58        public:
59            CompleteQuest(BaseObject* creator);
60            virtual ~CompleteQuest();
61
62            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a CompleteQuest object through XML.
63
64            virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect.
65
66    };
67
68}
69
70#endif /* _CompleteQuest_H__ */
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