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source: code/archive/toonshader/src/orxonox/objects/worldentities/PongBall.h @ 12373

Last change on this file since 12373 was 2885, checked in by landauf, 16 years ago

Extended PongAI:

  • Random prediction errors depend on the vertical ball-speed
  • Fixed a bug: Position correction was also affected by the reaction delay. Now it works instantly.
  • Added oscillation avoidance system (the already implemented hysteresis avoidance system failed at low framerates)

Additionally fixed auto-respawn in Pong Gametype.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PongBall_H__
30#define _PongBall_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "objects/worldentities/MovableEntity.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport PongBall : public MovableEntity
39    {
40        public:
41            PongBall(BaseObject* creator);
42            virtual ~PongBall() {}
43
44            virtual void tick(float dt);
45
46            void setFieldDimension(float width, float height)
47                { this->fieldWidth_ = width; this->fieldHeight_ = height; }
48            void setFieldDimension(const Vector2& dimension)
49                { this->setFieldDimension(dimension.x, dimension.y); }
50            Vector2 getFieldDimension() const
51                { return Vector2(this->fieldWidth_, this->fieldHeight_); }
52
53            void setSpeed(float speed);
54            float getSpeed() const
55                { return this->speed_; }
56
57            void setBatLength(float batlength)
58                { this->batlength_ = batlength; }
59            float getBatLength() const
60                { return this->batlength_; }
61
62            void setBats(PongBat** bats)
63                { this->bat_ = bats; }
64
65            static const float MAX_REL_Z_VELOCITY;
66
67        private:
68            float fieldWidth_;
69            float fieldHeight_;
70            float speed_;
71            float batlength_;
72            PongBat** bat_;
73            float relMercyOffset_;
74    };
75}
76
77#endif /* _PongBall_H__ */
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