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source: code/archive/toonshader/src/orxonox/objects/worldentities/triggers/EventTrigger.cc @ 12412

Last change on this file since 12412 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "EventTrigger.h"
31
32#include "core/CoreIncludes.h"
33#include "core/EventIncludes.h"
34
35namespace orxonox
36{
37    CreateFactory(EventTrigger);
38
39    EventTrigger::EventTrigger(BaseObject* creator) : Trigger(creator)
40    {
41        RegisterObject(EventTrigger);
42
43        this->bEventTriggered_ = false;
44    }
45
46    EventTrigger::~EventTrigger()
47    {
48    }
49
50    void EventTrigger::processEvent(Event& event)
51    {
52        SUPER(EventTrigger, processEvent, event);
53
54        SetEvent(EventTrigger, "trigger", trigger, event);
55    }
56
57    bool EventTrigger::isTriggered(TriggerMode mode)
58    {
59        if (Trigger::isTriggered(mode))
60            return this->bEventTriggered_;
61        else
62            return false;
63    }
64}
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