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source: code/archive/toonshader/src/orxonox/overlays/OrxonoxOverlay.cc @ 10422

Last change on this file since 10422 was 2896, checked in by landauf, 16 years ago

Merged gui branch back to trunk.

I did 2 small changes in IngameManager.cc on line 777 and 888 (yes, really), because const_reverse_iterator strangely doesn't work on MinGW.

  • Property svn:eol-style set to native
File size: 11.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief Definition of the OrxonoxOverlay class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "OrxonoxOverlay.h"
36
37#include <cmath>
38#include <OgreOverlay.h>
39#include <OgreOverlayManager.h>
40#include <OgrePanelOverlayElement.h>
41#include <OgreRenderWindow.h>
42
43#include "util/Convert.h"
44#include "util/Exception.h"
45#include "util/String.h"
46#include "core/GameMode.h"
47#include "core/CoreIncludes.h"
48#include "core/XMLPort.h"
49#include "core/ConsoleCommand.h"
50#include "GraphicsManager.h"
51
52namespace orxonox
53{
54    unsigned int OrxonoxOverlay::hudOverlayCounter_s = 0;
55    std::map<std::string, OrxonoxOverlay*> OrxonoxOverlay::overlays_s;
56
57    SetConsoleCommand(OrxonoxOverlay, scaleOverlay, false).accessLevel(AccessLevel::User);
58    SetConsoleCommand(OrxonoxOverlay, scrollOverlay, false).accessLevel(AccessLevel::User);
59    SetConsoleCommand(OrxonoxOverlay, rotateOverlay, false).accessLevel(AccessLevel::User);
60
61    OrxonoxOverlay::OrxonoxOverlay(BaseObject* creator)
62        : BaseObject(creator)
63    {
64        RegisterObject(OrxonoxOverlay);
65
66        this->owner_ = 0;
67        this->group_ = 0;
68
69        if (!GameMode::showsGraphics())
70            ThrowException(NoGraphics, "Can't create OrxonoxOverlay, graphics engine not initialized");
71
72        // create the Ogre::Overlay
73        overlay_ = Ogre::OverlayManager::getSingleton().create("OrxonoxOverlay_overlay_"
74            + convertToString(hudOverlayCounter_s++));
75
76        // create background panel (can be used to show any picture)
77        this->background_ = static_cast<Ogre::PanelOverlayElement*>(
78            Ogre::OverlayManager::getSingleton().createOverlayElement("Panel",
79            "OrxonoxOverlay_background_" + convertToString(hudOverlayCounter_s++)));
80        this->overlay_->add2D(this->background_);
81
82        // Get aspect ratio from the render window. Later on, we get informed automatically
83        Ogre::RenderWindow* defaultWindow = GraphicsManager::getInstance().getRenderWindow();
84        this->windowAspectRatio_ = (float)defaultWindow->getWidth() / defaultWindow->getHeight();
85        this->sizeCorrectionChanged();
86
87        this->changedVisibility();
88
89        setSize(Vector2(1.0f, 1.0f));
90        setPickPoint(Vector2(0.0f, 0.0f));
91        setPosition(Vector2(0.0f, 0.0f));
92        setRotation(Degree(0.0));
93        setAspectCorrection(false);
94        setBackgroundMaterial("");
95    }
96
97    /**
98    @brief
99        Make sure everything gets removed/destroyed.
100    @remark
101        We assume that the Ogre::OverlayManager exists (there is an assert in Ogre for that!)
102    */
103    OrxonoxOverlay::~OrxonoxOverlay()
104    {
105        if (this->isInitialized())
106        {
107            // erase ourself from the map with all overlays
108            std::map<std::string, OrxonoxOverlay*>::iterator it = overlays_s.find(this->getName());
109            if (it != overlays_s.end())
110                overlays_s.erase(it);
111
112            Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->background_);
113            Ogre::OverlayManager::getSingleton().destroy(this->overlay_);
114        }
115    }
116
117    /**
118    @brief
119        Loads the OrxonoxOverlay.
120
121        This has to be called before usage, otherwise strange behaviour is
122        guaranteed! (there should be no segfaults however).
123    @copydoc
124        BaseObject::XMLPort()
125    */
126    void OrxonoxOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode)
127    {
128        SUPER(OrxonoxOverlay, XMLPort, xmlElement, mode);
129
130        XMLPortParam(OrxonoxOverlay, "size",      setSize,      getSize,      xmlElement, mode);
131        XMLPortParam(OrxonoxOverlay, "pickpoint", setPickPoint, getPickPoint, xmlElement, mode);
132        XMLPortParam(OrxonoxOverlay, "position",  setPosition,  getPosition,  xmlElement, mode);
133        XMLPortParam(OrxonoxOverlay, "rotation",  setRotation,  getRotation,  xmlElement, mode);
134        XMLPortParam(OrxonoxOverlay, "correctaspect", setAspectCorrection,   getAspectCorrection,   xmlElement, mode);
135        XMLPortParam(OrxonoxOverlay, "background",    setBackgroundMaterial, getBackgroundMaterial, xmlElement, mode);
136    }
137
138    void OrxonoxOverlay::changedName()
139    {
140        SUPER(OrxonoxOverlay, changedName);
141
142        OrxonoxOverlay::overlays_s.erase(this->getOldName());
143
144        if (OrxonoxOverlay::overlays_s.find(this->getName()) != OrxonoxOverlay::overlays_s.end())
145            COUT(1) << "Overlay names should be unique or you cannnot access them via console. Name: \"" << this->getName() << "\"" << std::endl;
146
147        OrxonoxOverlay::overlays_s[this->getName()] = this;
148    }
149
150    //! Only sets the background material name if not ""
151    void OrxonoxOverlay::setBackgroundMaterial(const std::string& material)
152    {
153        if (this->background_ && material != "")
154            this->background_->setMaterialName(material);
155    }
156
157    //! Returns the the material name of the background
158    const std::string& OrxonoxOverlay::getBackgroundMaterial() const
159    {
160        if (this->background_)
161            return this->background_->getMaterialName();
162        else
163            return BLANKSTRING;
164    }
165
166    //! Called by BaseObject when visibility has changed.
167    void OrxonoxOverlay::changedVisibility()
168    {
169        if (!this->overlay_)
170            return;
171
172        if (this->isVisible())
173            this->overlay_->show();
174        else
175            this->overlay_->hide();
176    }
177
178    /**
179    @brief
180        Called by the GraphicsManager whenever the window size changes.
181        Calculates the aspect ratio only.
182    */
183    void OrxonoxOverlay::windowResized(unsigned int newWidth, unsigned int newHeight)
184    {
185        this->windowAspectRatio_ = newWidth/(float)newHeight;
186        this->sizeCorrectionChanged();
187    }
188
189    /**
190    @brief
191        Called whenever the rotation angle has changed.
192    */
193    void OrxonoxOverlay::angleChanged()
194    {
195        if (!this->overlay_)
196            return;
197
198        this->overlay_->setRotate(this->angle_);
199        this->sizeCorrectionChanged();
200    }
201
202    /**
203    @brief
204        Called whenever the aspect ratio or the angle has changed.
205        The method calculates a correction factor for the size to compensate
206        for aspect distortion if desired.
207    @remarks
208        This only works when the angle is about 0 or 90 degrees.
209    */
210    void OrxonoxOverlay::sizeCorrectionChanged()
211    {
212        if (this->bCorrectAspect_)
213        {
214            float angle = this->angle_.valueDegrees();
215            if (angle < 0.0)
216                angle = -angle;
217            angle -= 180.0 * (int)(angle / 180.0);
218
219            // take the reverse if angle is about 90 degrees
220            float tempAspect;
221            if (angle > 89.0 && angle < 91.0)
222            {
223                tempAspect = 1.0 / this->windowAspectRatio_;
224                rotState_ = Vertical;
225            }
226            else if (angle > 179 || angle < 1)
227            {
228                tempAspect = this->windowAspectRatio_;
229                rotState_ = Horizontal;
230            }
231            else
232            {
233                tempAspect = 1.0;
234                rotState_ = Inbetween;
235            }
236
237            // note: this is only an approximation that is mostly valid when the
238            // magnitude of the width is about the magnitude of the height.
239            // Correctly we would have to take the square root of width*height
240            this->sizeCorrection_.x = 2.0 / (tempAspect + 1.0);
241            this->sizeCorrection_.y = tempAspect * this->sizeCorrection_.x;
242        }
243        else
244        {
245            this->sizeCorrection_ = Vector2::UNIT_SCALE;
246        }
247
248        this->sizeChanged();
249    }
250
251    /**
252    @brief
253        Sets the overlay size using the actual corrected size.
254    */
255    void OrxonoxOverlay::sizeChanged()
256    {
257        if (!this->overlay_)
258            return;
259
260        this->overlay_->setScale(size_.x * sizeCorrection_.x, size_.y * sizeCorrection_.y);
261        positionChanged();
262    }
263
264    /**
265    @brief
266        Determines the position of the overlay.
267        This works also well when a rotation angle is applied. The overlay always
268        gets aligned correctly as well as possible.
269    */
270    void OrxonoxOverlay::positionChanged()
271    {
272        if (!this->overlay_)
273            return;
274
275        // transform the angle to a range of 0 - pi/2 first.
276        float angle = this->angle_.valueRadians();
277        if (angle < 0.0)
278            angle = -angle;
279        angle -= Ogre::Math::PI * (int)(angle / (Ogre::Math::PI));
280        if (angle > Ogre::Math::PI * 0.5)
281            angle = Ogre::Math::PI - angle;
282
283        // do some mathematical fiddling for a bounding box
284        Vector2 actualSize = size_ * sizeCorrection_;
285        float radius = actualSize.length();
286        float phi = atan(actualSize.y / actualSize.x);
287        Vector2 boundingBox(radius * cos(angle - phi), radius * sin(angle + phi));
288
289        // calculate the scrolling offset
290        Vector2 scroll = (position_ - 0.5 - boundingBox * (pickPoint_ - 0.5)) * 2.0;
291        this->overlay_->setScroll(scroll.x, -scroll.y);
292    }
293
294
295    //########### Console commands ############
296
297    /**
298    @brief
299        Scales an overlay by its name.
300    @param name
301        The name of the overlay defined BaseObject::setName() (usually done with the "name"
302        attribute in the xml file).
303    */
304    /*static*/ void OrxonoxOverlay::scaleOverlay(const std::string& name, float scale)
305    {
306        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
307        if (it != overlays_s.end())
308            (*it).second->scale(Vector2(scale, scale));
309    }
310
311    /**
312    @brief
313        Scrolls an overlay by its name.
314    @param name
315        The name of the overlay defined BaseObject::setName() (usually done with the "name"
316        attribute in the xml file).
317    */
318    /*static*/ void OrxonoxOverlay::scrollOverlay(const std::string& name, const Vector2& scroll)
319    {
320        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
321        if (it != overlays_s.end())
322            (*it).second->scroll(scroll);
323    }
324
325    /**
326    @brief
327        Rotates an overlay by its name.
328    @param name
329        The name of the overlay defined BaseObject::setName() (usually done with the "name"
330        attribute in the xml file).
331    */
332    /*static*/ void OrxonoxOverlay::rotateOverlay(const std::string& name, const Degree& angle)
333    {
334        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
335        if (it != overlays_s.end())
336            (*it).second->rotate(angle);
337    }
338}
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