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source: code/archive/toonshader/src/orxonox/overlays/notifications/NotificationOverlay.cc @ 10739

Last change on this file since 10739 was 2911, checked in by landauf, 16 years ago

Merged r1-2096 of questsystem5 back to trunk

I hope there weren't more "hidden merge changes" in r2909 than the one in OverlayGroup (removeElement) (and related to this the adjustments in NotificationQueue).

The corresponding media commit seems not yet to be done, but it doesn't break the build.

  • Property svn:executable set to *
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file NotificationOverlay.cc
31    @brief Implementation of the NotificationOverlay class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "NotificationOverlay.h"
36
37#include <OgreOverlayManager.h>
38#include <OgreTextAreaOverlayElement.h>
39#include <OgrePanelOverlayElement.h>
40
41#include "core/CoreIncludes.h"
42#include "util/Exception.h"
43
44#include "Notification.h"
45#include "NotificationQueue.h"
46
47namespace orxonox
48{
49
50    /**
51    @brief
52        Constructor. Intializes the class.
53    */
54    NotificationOverlay::NotificationOverlay(BaseObject* creator) : OverlayText(creator)
55    {
56        this->initialize();
57    }
58
59    /**
60    @brief
61        Constructor. Initilaizes the class creates a graphical representation of the input Notification for the input Queue.
62    @param queue
63        A pointer to the queue the NotificatonOverlay belongs to.
64    @param notification
65        A pointer to the Notification represented by this overlay.
66    @throws Argument
67        Throws an Argument-Exception if either no Notification or no NotificationQueue were input.
68    */
69    NotificationOverlay::NotificationOverlay(NotificationQueue* queue, Notification* notification) : OverlayText(this)
70    {
71        this->initialize();
72       
73        if(notification == NULL || queue == NULL) //!> If either notification or queue are not given an Exception is thrown.
74        {
75            ThrowException(Argument, "There were NULL-Pointer arguments in NotificationOverlay creation.");
76        }
77
78        this->queue_ = queue;
79        this->defineOverlay();
80       
81        this->processNotification(notification);
82    }
83   
84    /**
85    @brief
86        Initializes and Registers the object.
87    */
88    void NotificationOverlay::initialize(void)
89    {
90        RegisterObject(NotificationOverlay);
91       
92        this->queue_ = NULL;
93    }
94   
95    /**
96    @brief
97        Set some Overlay-specific values.
98    */
99    void NotificationOverlay::defineOverlay(void)
100    {
101        this->setFont(this->queue_->getFont());
102        this->setTextSize(this->queue_->getFontSize());
103
104        this->setPosition(this->queue_->getPosition());
105    }
106
107    /**
108    @brief
109        Destructor.
110    */
111    NotificationOverlay::~NotificationOverlay()
112    {
113    }
114
115    /**
116    @brief
117        Processes the input notification, resp. sees to it. that the NotificationOverlay displays the Notification message.
118    @param notification
119        A pointer to the notification that should be processed.
120    @return
121        Returns true if successful.
122    */
123    bool NotificationOverlay::processNotification(Notification* notification)
124    {
125        if(notification == NULL)
126            return false;
127        this->setCaption(clipMessage(notification->getMessage()));
128        this->notification_ = notification;
129        return true;
130    }
131
132    /**
133    @brief
134        Clips the input message so that it meets the requirements for the maximal length of Notifications given by the NotificationQueue.
135    */
136    const std::string NotificationOverlay::clipMessage(const std::string & message)
137    {
138        if(message.length() <= (unsigned int)this->queue_->getNotificationLength()) //!< If the message is not too long.
139            return message;
140        return message.substr(0, this->queue_->getNotificationLength());
141    }
142
143}
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