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source: code/archive/toonshader/src/util/Sleep.cc @ 10233

Last change on this file since 10233 was 2774, checked in by rgrieder, 16 years ago

Fix

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of three sleep functions.
32*/
33
34#include "Sleep.h"
35#include "Debug.h"
36
37#ifdef ORXONOX_PLATFORM_WINDOWS
38#include <windows.h>
39
40namespace orxonox
41{
42    void usleep(unsigned long microseconds)
43    {
44        if (microseconds < 1000)
45            COUT(2) << "Warning: Windows can not sleep less than 1ms, ignoring" << std::endl;
46        Sleep(microseconds / 1000);
47    }
48
49    void msleep(unsigned long milliseconds)
50    {
51        Sleep(milliseconds);
52    }
53
54    void sleep(unsigned long seconds)
55    {
56        Sleep(seconds * 1000);
57    }
58}
59
60#else /* Linux/Apple */
61#include <unistd.h>
62
63namespace orxonox
64{
65    void usleep(unsigned long usec)
66    {
67        ::usleep(usec);
68    }
69    void msleep(unsigned long msec)
70    {
71        ::usleep(msec * 1000);
72    }
73    void sleep(unsigned long sec)
74    {
75        ::usleep(sec * 1000000);
76    }
77}
78
79#endif
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