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source: code/archive/tutorial2/data/levels/includes/weaponSettingsFPS.oxi

Last change on this file was 8755, checked in by jo, 13 years ago

Updating the weaponsettings. Swallow and further spaceships deal damage again. The figures are not thoroughly tested though.

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1    <weaponslots>
2      <WeaponSlot position="0,0,0" yaw=0 pitch=0 roll=0 />
3 <!--      <WeaponSlot position="-0.5,0.8,2.5" yaw=0 pitch=0 roll=0 />
4      <WeaponSlot position="15,-1.5,-25" yaw=0 pitch=0 roll=0 />
5      <WeaponSlot position="0,0,-45" yaw=0 pitch=0 roll=0 /> -->
6    </weaponslots>
7    <weaponsets>
8      <WeaponSet firemode=0 />
9      <WeaponSet firemode=1 />
10    </weaponsets>
11    <weapons>
12      <WeaponPack firemode=0>
13        <links>
14          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
15          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
16          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
17        </links>
18        <Weapon>
19           <HsW01 mode=0 munitionpershot=0 delay=0.0 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.7, -0.3, -3" />
20           <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20/>
21        </Weapon>
22        <LaserGun
23            position="0,0,0"
24            munitionType="LaserGunMunition"
25            bulletLoadingTime="0.2"
26            magazineLoadingTime="5.0"
27            speed="1000"
28            unlimitedMunition=true
29        />
30  <!--       <LaserGun
31            position="0,0,0"
32            munitionType="LaserGunMunition"
33            bulletLoadingTime="0.2"
34            magazineLoadingTime="5.0"
35            speed="1250"
36            unlimitedMunition=true
37        />
38      </WeaponPack>
39      <WeaponPack firemode=1>
40        <Fusion
41            position="0,0,0"
42            munitionType="FusionMunition"
43            bulletLoadingTime="0.3"
44            magazineLoadingTime="3"
45            speed="600"
46            unlimitedMunition=true
47        /> -->
48      </WeaponPack>
49    </weapons>
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