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source: code/archive/tutorial2/data/levels/old/physicsTest.oxw @ 11493

Last change on this file since 11493 was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 1.2 KB
Line 
1<Ambient colourvalue="0.8, 0.8, 0.8" />
2<Skybox src="Orxonox/Starbox" />
3<SpaceShip camera="true" position="50,0,0" scale="10" yawpitchroll="0,-90,0" mesh="assff.mesh" maxSpeed="500" maxSideAndBackSpeed="50" maxRotation="1.0" transAcc="200" rotAcc="3.0" transDamp="75" rotDamp="1.0" />
4<Model position="2000,0,0" scale="10" mesh="tomato.mesh" yawpitchroll="-40,30,0" rotationAxis="1,0,0" rotationRate="-30"/>
5<Model position="0,2000,0" scale="10" mesh="tomato.mesh" yawpitchroll="-50,60,0" rotationAxis="1,0,0" rotationRate="-30"/>
6<Model position="0,0,2000" scale="10" mesh="tomato.mesh" yawpitchroll="-50,-30,0" rotationAxis="1,0,0" rotationRate="-30"/>
7<Model position="10000,16000,0" scale="100" mesh="DuBall1.mesh"/>
8<Model position="11400,16000,0" scale="60" mesh="DuBall2.mesh"/>
9
10<HelloBullet/>
11
12
13<?lua
14for i = 1, 226, 1
15do ?>
16  <Model position="<?lua print(math.random() * 40000 - 20000)?>, <?lua print(math.random() * 40000 - 20000) ?>, <?lua print(math.random() * 40000 - 20000) ?>" scale="<?lua print(math.random() * 250 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" rotationAxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationRate="<?lua print(math.random() * 30 + 15) ?>" />
17<?lua
18end
19?>
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