1 | <LevelInfo |
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2 | name = "Shield Testlevel" |
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3 | description = "A simple Level with one shielded drone to shoot at" |
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4 | tags = "test" |
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5 | screenshot = "shieldtestlevel.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("HUDTemplates3.oxo") |
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10 | include("stats.oxo") |
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11 | include("templates/spaceshipImmTest.oxt") |
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12 | include("templates/lodInformation.oxt") |
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13 | ?> |
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14 | |
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15 | <Level> |
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16 | |
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17 | <templates> |
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18 | <Template link=lodtemplate_default /> |
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19 | </templates> |
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20 | <?lua include("includes/notifications.oxi") ?> |
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21 | |
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22 | <Scene |
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23 | ambientlight = "0.8, 0.5, 0.5" |
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24 | skybox = "Orxonox/Starbox" |
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25 | > |
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26 | |
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27 | <Drone name="meineDrohne" |
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28 | primarythrust= "80" |
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29 | auxilarythrust= "10" |
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30 | rotationthrust= "10" |
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31 | mass= "50" |
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32 | linearDamping= "0.9" |
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33 | angularDamping= "0.7" |
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34 | |
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35 | health= 100 |
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36 | maxhealth= 150 |
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37 | inithealth= 200 |
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38 | |
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39 | shieldhealth= 100 |
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40 | initialshieldhealth= 200 |
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41 | maxshieldhealth= 250 |
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42 | |
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43 | shieldabsorption= 1 |
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44 | |
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45 | reloadrate= "10" |
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46 | reloadwaittime= 1 |
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47 | |
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48 | > |
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49 | <attached> |
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50 | <Model scale="4" mesh="drone.mesh"/> |
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51 | </attached> |
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52 | <collisionShapes> |
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53 | <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" /> |
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54 | </collisionShapes> |
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55 | </Drone> |
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56 | |
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57 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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58 | |
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59 | |
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60 | <?lua |
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61 | for i = 1, 10, 1 do |
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62 | ?> |
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63 | <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipimmtest /> |
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64 | <?lua end ?> |
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65 | |
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66 | <GlobalShader compositor="Bloom" visible=false> |
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67 | <events> |
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68 | <visibility> |
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69 | <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> |
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70 | </visibility> |
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71 | </events> |
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72 | </GlobalShader> |
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73 | <Model position="0,0,0" scale=8 mesh="ast1.mesh" /> |
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74 | <StaticEntity position="0,0,0" collisionType=static> |
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75 | <collisionShapes> |
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76 | <SphereCollisionShape radius="20" /> |
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77 | </collisionShapes> |
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78 | </StaticEntity> |
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79 | |
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80 | </Scene> |
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81 | </Level> |
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