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source: code/archive/tutorial2/src/libraries/core/command/ConsoleCommand.cc

Last change on this file was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 27.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the ConsoleCommand class.
32*/
33
34#include "ConsoleCommand.h"
35
36#include "util/Convert.h"
37#include "util/StringUtils.h"
38#include "core/Language.h"
39#include "core/GameMode.h"
40#include "core/input/KeyBinder.h"
41#include "core/input/KeyBinderManager.h"
42
43namespace orxonox
44{
45    /**
46        @brief Constructor: Initializes all values and registers the command.
47        @param group The group of the command
48        @param name The name of the command
49        @param executor The executor of the command
50        @param bInitialized If true, the executor is used for both, the definition of the function-header AND to executute the command. If false, the command is inactive and needs to be assigned a function before it can be used.
51    */
52    ConsoleCommand::ConsoleCommand(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized)
53    {
54        this->bActive_ = true;
55        this->bHidden_ = false;
56        this->accessLevel_ = AccessLevel::All;
57
58        this->baseName_ = name;
59        this->baseFunctor_ = executor->getFunctor();
60
61        for (size_t i = 0; i < MAX_FUNCTOR_ARGUMENTS; ++i)
62            this->argumentCompleter_[i] = 0;
63
64        this->keybindMode_ = KeybindMode::OnPress;
65        this->inputConfiguredParam_ = -1;
66
67        if (bInitialized)
68            this->executor_ = executor;
69
70        ConsoleCommand::registerCommand(group, name, this);
71    }
72
73    /**
74        @brief Destructor: Unregisters the command.
75    */
76    ConsoleCommand::~ConsoleCommand()
77    {
78        ConsoleCommand::unregisterCommand(this);
79    }
80
81    /**
82        @brief Registers the command with the same name, but without group, as shortcut.
83    */
84    ConsoleCommand& ConsoleCommand::addShortcut()
85    {
86        ConsoleCommand::registerCommand("", this->baseName_, this);
87        return *this;
88    }
89
90    /**
91        @brief Registers the command with an alias as shortcut.
92    */
93    ConsoleCommand& ConsoleCommand::addShortcut(const std::string&  name)
94    {
95        ConsoleCommand::registerCommand("", name, this);
96        return *this;
97    }
98
99    /**
100        @brief Registers the command in a different group but with the same name.
101    */
102    ConsoleCommand& ConsoleCommand::addGroup(const std::string& group)
103    {
104        ConsoleCommand::registerCommand(group, this->baseName_, this);
105        return *this;
106    }
107
108    /**
109        @brief Registers an alias of the command in a different group with a different name.
110    */
111    ConsoleCommand& ConsoleCommand::addGroup(const std::string& group, const std::string&  name)
112    {
113        ConsoleCommand::registerCommand(group, name, this);
114        return *this;
115    }
116
117    /**
118        @brief Returns true if the command can be executed right now.
119
120        This returns only true, if the following conditions are met:
121         - The command is active
122         - The command has an executor
123         - The executor has a functor
124         - The functor is static or has an object
125    */
126    bool ConsoleCommand::isActive() const
127    {
128        return (this->bActive_ && this->executor_ && this->executor_->getFunctor() && (this->executor_->getFunctor()->getType() == Functor::Type::Static || this->executor_->getFunctor()->getRawObjectPointer()));
129    }
130
131    /**
132        @brief Returns true if the current state of the game matches the required access level.
133    */
134    bool ConsoleCommand::hasAccess() const
135    {
136        switch (this->accessLevel_)
137        {
138            case AccessLevel::All:        return true;
139            case AccessLevel::Standalone: return GameMode::isStandalone();
140            case AccessLevel::Master:     return GameMode::isMaster();
141            case AccessLevel::Server:     return GameMode::isServer();
142            case AccessLevel::Client:     return GameMode::isClient();
143            case AccessLevel::Online:     return (GameMode::isServer() || GameMode::isClient());
144            case AccessLevel::Offline:    return GameMode::isStandalone();
145            case AccessLevel::None:       return false;
146            default:                      return false;
147        }
148    }
149
150    /**
151        @brief Returns true if the headers of the given functor match the declaration of this command.
152    */
153    bool ConsoleCommand::headersMatch(const FunctorPtr& functor)
154    {
155        // get the minimum of the number of parameters of both commands
156        unsigned int minparams = std::min(this->baseFunctor_->getParamCount(), functor->getParamCount());
157
158        // if the reduced headers don't match -> return false
159        if (this->baseFunctor_->getHeaderIdentifier(minparams) != functor->getHeaderIdentifier(minparams))
160            return false;
161        // if the reduced headers match and the new functor has less or equal parameters -> return true
162        else if (functor->getParamCount() <= this->baseFunctor_->getParamCount())
163            return true;
164        // the headers match but the new functor has more arguments and there is no executor with default-values -> return false
165        else if (!this->executor_)
166            return false;
167        // the headers match but the new functor has more arguments, check if the executor has enough default-values
168        else
169        {
170            for (unsigned int i = this->baseFunctor_->getParamCount(); i < functor->getParamCount(); ++i)
171            {
172                if (!this->executor_->defaultValueSet(i))
173                {
174                    orxout(internal_warning, context::commands) << "Default value " << i << " is missing" << endl;
175                    return false;
176                }
177            }
178
179            return true;
180        }
181    }
182
183    /**
184        @brief Returns true if the headers of the given executor match the declaration of this command.
185    */
186    bool ConsoleCommand::headersMatch(const ExecutorPtr& executor)
187    {
188        // get the minimum of the number of parameters of both commands
189        unsigned int minparams = std::min(this->baseFunctor_->getParamCount(), executor->getParamCount());
190
191        // if the reduced headers don't match -> return false
192        if (this->baseFunctor_->getHeaderIdentifier(minparams) != executor->getFunctor()->getHeaderIdentifier(minparams))
193            return false;
194        // if the reduced headers match and the new functor has less or equal parameters -> return true
195        else if (executor->getParamCount() <= this->baseFunctor_->getParamCount())
196            return true;
197        // the headers match but the new functor has more arguments, check if the new executor has enough default-values
198        else
199        {
200            for (unsigned int i = this->baseFunctor_->getParamCount(); i < executor->getParamCount(); ++i)
201            {
202                if (!executor->defaultValueSet(i))
203                {
204                    orxout(internal_warning, context::commands) << "Default value " << i << " is missing" << endl;
205                    return false;
206                }
207            }
208
209            return true;
210        }
211    }
212
213    /**
214        @brief Changes the executor.
215        @param executor The new executor
216        @param bForce If true, the executor is always assigned, even if the headers don't match
217        @return Returns true if the assignment was successful
218    */
219    bool ConsoleCommand::setFunction(const ExecutorPtr& executor, bool bForce)
220    {
221        // assign the executor if a) it's a null-pointer, b) its functor is a null-pointer, c) it's forced, d) the headers match
222        if (!executor || !executor->getFunctor() || bForce || this->headersMatch(executor))
223        {
224            // assign the executor and clear the object stack (because it's also a new function)
225            this->executor_ = executor;
226            this->objectStack_.clear();
227            return true;
228        }
229        else
230        {
231            orxout(internal_error, context::commands) << "Couldn't assign new executor to console command \"" << this->baseName_ << "\", headers don't match." << endl;
232            return false;
233        }
234    }
235
236    /**
237        @brief Changes the functor of the current executor.
238        @param functor The new functor
239        @param bForce If true, the functor is always assigned, even if the headers don't match
240        @return Returns true if the assignment was successful
241    */
242    bool ConsoleCommand::setFunction(const FunctorPtr& functor, bool bForce)
243    {
244        // assign the functor if a) it's a null-pointer, b) it's forced, c) the headers match
245        if (!functor || bForce || this->headersMatch(functor))
246        {
247            // assign the functor (create a new executor if necessary) and clear the object stack
248            if (this->executor_)
249                this->executor_->setFunctor(functor);
250            else if (functor)
251                this->executor_ = createExecutor(functor);
252            this->objectStack_.clear();
253
254            return true;
255        }
256        else
257        {
258            orxout(internal_error, context::commands) << "Couldn't assign new functor to console command \"" << this->baseName_ << "\", headers don't match." << endl;
259            return false;
260        }
261    }
262
263    /**
264        @brief Pushes a new executor to the command-stack.
265        @param executor The new executor
266        @param bForce If true, the executor is always assigned, even if the headers don't match
267    */
268    void ConsoleCommand::pushFunction(const ExecutorPtr& executor, bool bForce)
269    {
270        // prepare the old function to be put on the stack
271        Command command;
272        command.executor_ = this->executor_;
273        if (command.executor_)
274            command.functor_ = this->executor_->getFunctor();
275        command.objectStack_ = this->objectStack_;
276
277        // check if the new executor can be assigned and push the old function to the stack
278        if (this->setFunction(executor, bForce))
279            this->commandStack_.push(command);
280    }
281
282    /**
283        @brief Pushes a new functor to the command-stack.
284        @param functor The new functor
285        @param bForce If true, the functor is always assigned, even if the headers don't match
286    */
287    void ConsoleCommand::pushFunction(const FunctorPtr& functor, bool bForce)
288    {
289        // prepare the old function to be put on the stack
290        Command command;
291        command.executor_ = this->executor_;
292        if (command.executor_)
293            command.functor_ = this->executor_->getFunctor();
294        command.objectStack_ = this->objectStack_;
295
296        // check if the new functor can be assigned and push the old function to the stack
297        if (this->setFunction(functor, bForce))
298            this->commandStack_.push(command);
299    }
300
301    /**
302        @brief Pushes a copy of the current executor and functor on the stack.
303    */
304    void ConsoleCommand::pushFunction()
305    {
306        if (this->executor_)
307            this->pushFunction(new Executor(*this->executor_.get()));
308        else
309            orxout(internal_error, context::commands) << "Couldn't push copy of executor in console command \"" << this->baseName_ << "\", no executor set." << endl;
310    }
311
312    /**
313        @brief Removes the current function from the stack and restores the old state.
314    */
315    void ConsoleCommand::popFunction()
316    {
317        Command command;
318
319        // check if there's a function on the stack
320        if (!this->commandStack_.empty())
321        {
322            // yes it is - assign it to command and remove it from the stack
323            command = this->commandStack_.top();
324            this->commandStack_.pop();
325        }
326
327        // restore the old executor (and also restore its functor in case this was changed in the meantime)
328        this->executor_ = command.executor_;
329        if (command.executor_)
330            this->executor_->setFunctor(command.functor_);
331        this->objectStack_ = command.objectStack_;
332    }
333
334    /**
335        @brief Sets the functor to NULL (which also deactivates the command).
336    */
337    void ConsoleCommand::resetFunction()
338    {
339        if (this->executor_)
340            this->executor_->setFunctor(0);
341        this->objectStack_.clear();
342    }
343
344    /**
345        @brief Returns the current executor which can be used to execute the command.
346    */
347    const ExecutorPtr& ConsoleCommand::getExecutor() const
348    {
349        return this->executor_;
350    }
351
352    /**
353        @brief Changes the current object that is used to execute member-functions.
354        @return Returns true if the object was successfully changed
355    */
356    bool ConsoleCommand::setObject(void* object)
357    {
358        // check if there's an executor
359        if (this->executor_)
360        {
361            // check if there's a functor
362            if (this->executor_->getFunctor())
363            {
364                // change the object
365                this->executor_->getFunctor()->setRawObjectPointer(object);
366                return true;
367            }
368            else if (object)
369                orxout(internal_error, context::commands) << "Can't assign object to console command \"" << this->baseName_ << "\", no functor set." << endl;
370        }
371        else if (object)
372            orxout(internal_error, context::commands) << "Can't assign object to console command \"" << this->baseName_ << "\", no executor set." << endl;
373
374        return false;
375    }
376
377    /**
378        @brief Push a new object to the object-stack.
379    */
380    void ConsoleCommand::pushObject(void* object)
381    {
382        void* oldobject = this->getObject();
383        if (this->setObject(object))
384            this->objectStack_.push_back(oldobject);
385    }
386
387    /**
388        @brief Removes the current object from the stack an restores the old object.
389    */
390    void ConsoleCommand::popObject()
391    {
392        void* newobject = 0;
393        if (!this->objectStack_.empty())
394        {
395            newobject = this->objectStack_.back();
396            this->objectStack_.pop_back();
397        }
398        this->setObject(newobject);
399    }
400
401    /**
402        @brief Returns the current object pointer that is used to execute member-functions.
403    */
404    void* ConsoleCommand::getObject() const
405    {
406        if (this->executor_ && this->executor_->getFunctor())
407            return this->executor_->getFunctor()->getRawObjectPointer();
408        else
409            return 0;
410    }
411
412    /**
413        @brief Changes the default values of the current executor.
414    */
415    ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1)
416    {
417        if (this->executor_)
418            this->executor_->setDefaultValues(arg1);
419        else
420            orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl;
421
422        return *this;
423    }
424
425    /**
426        @brief Changes the default values of the current executor.
427    */
428    ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2)
429    {
430        if (this->executor_)
431            this->executor_->setDefaultValues(arg1, arg2);
432        else
433            orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl;
434
435        return *this;
436    }
437
438    /**
439        @brief Changes the default values of the current executor.
440    */
441    ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3)
442    {
443        if (this->executor_)
444            this->executor_->setDefaultValues(arg1, arg2, arg3);
445        else
446            orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl;
447
448        return *this;
449    }
450
451    /**
452        @brief Changes the default values of the current executor.
453    */
454    ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4)
455    {
456        if (this->executor_)
457            this->executor_->setDefaultValues(arg1, arg2, arg3, arg4);
458        else
459            orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl;
460
461        return *this;
462    }
463
464    /**
465        @brief Changes the default values of the current executor.
466    */
467    ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5)
468    {
469        if (this->executor_)
470            this->executor_->setDefaultValues(arg1, arg2, arg3, arg4, arg5);
471        else
472            orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl;
473
474        return *this;
475    }
476
477    /**
478        @brief Changes the default value of the argument with given index of the current executor.
479        @param index The index of the argument (the first argument has index 0)
480        @param arg The new default value
481    */
482    ConsoleCommand& ConsoleCommand::defaultValue(unsigned int index, const MultiType& arg)
483    {
484        if (this->executor_)
485            this->executor_->setDefaultValue(index, arg);
486        else
487            orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl;
488
489        return *this;
490    }
491
492    /**
493        @brief Changes the argument completer for the given argument.
494        @param index The index of the argument (the first argument has index 0)
495        @param completer The new argument completer
496    */
497    ConsoleCommand& ConsoleCommand::argumentCompleter(unsigned int index, ArgumentCompleter* completer)
498    {
499        if (index < 5)
500            this->argumentCompleter_[index] = completer;
501        else
502            orxout(internal_warning, context::commands) << "Couldn't add autocompletion-function for index " << index << " in console command \"" << this->baseName_ << "\": index out of bound." << endl;
503
504        return *this;
505    }
506
507    /**
508        @brief Returns the argument completer for the argument with given index.
509    */
510    ArgumentCompleter* ConsoleCommand::getArgumentCompleter(unsigned int index) const
511    {
512        if (index < 5)
513            return this->argumentCompleter_[index];
514        else
515            return 0;
516    }
517
518    /**
519        @brief Sets the description of this command.
520    */
521    ConsoleCommand& ConsoleCommand::description(const std::string& description)
522    {
523        this->description_ = std::string("ConsoleCommandDescription::" + this->baseName_ + "::function");
524        AddLanguageEntry(this->description_, description);
525        return *this;
526    }
527
528    /**
529        @brief Returns the description of this command.
530    */
531    const std::string& ConsoleCommand::getDescription() const
532    {
533        return GetLocalisation_noerror(this->description_);
534    }
535
536    /**
537        @brief Sets the description for an argument with given index.
538    */
539    ConsoleCommand& ConsoleCommand::descriptionParam(unsigned int index, const std::string& description)
540    {
541        if (index < MAX_FUNCTOR_ARGUMENTS)
542        {
543            this->descriptionParam_[index] = std::string("ConsoleCommandDescription::" + this->baseName_ + "::param" + multi_cast<std::string>(index));
544            AddLanguageEntry(this->descriptionParam_[index], description);
545        }
546        return *this;
547    }
548
549    /**
550        @brief Returns the description for the argument with given index.
551    */
552    const std::string& ConsoleCommand::getDescriptionParam(unsigned int index) const
553    {
554        if (index < MAX_FUNCTOR_ARGUMENTS)
555            return GetLocalisation_noerror(this->descriptionParam_[index]);
556
557        return this->descriptionParam_[0];
558    }
559
560    /**
561        @brief Sets the description for the return-value.
562    */
563    ConsoleCommand& ConsoleCommand::descriptionReturnvalue(const std::string& description)
564    {
565        this->descriptionReturnvalue_ = std::string("ConsoleCommandDescription::" + this->baseName_ + "::returnvalue");
566        AddLanguageEntry(this->descriptionReturnvalue_, description);
567        return *this;
568    }
569
570    /**
571        @brief Returns the description for the return-value.
572    */
573    const std::string& ConsoleCommand::getDescriptionReturnvalue(int index) const
574    {
575        return GetLocalisation_noerror(this->descriptionReturnvalue_);
576    }
577
578    /**
579        @brief Changes the keybind mode.
580    */
581    ConsoleCommand& ConsoleCommand::changeKeybindMode(KeybindMode::Value mode)
582    {
583        if( KeyBinderManager::exists() )
584            KeyBinderManager::getInstance().getCurrent()->changeMode(this, mode);
585
586        this->keybindMode(mode);
587        return *this;
588    }
589
590    /**
591        @brief Returns the command with given group an name.
592        @param group The group of the requested command
593        @param name The group of the requested command
594        @param bPrintError If true, an error is printed if the command doesn't exist
595    */
596    /* static */ const ConsoleCommand* ConsoleCommand::getCommand(const std::string& group, const std::string& name, bool bPrintError)
597    {
598        // find the group
599        std::map<std::string, std::map<std::string, ConsoleCommand*> >::const_iterator it_group = ConsoleCommand::getCommandMap().find(group);
600        if (it_group != ConsoleCommand::getCommandMap().end())
601        {
602            // find the name
603            std::map<std::string, ConsoleCommand*>::const_iterator it_name = it_group->second.find(name);
604            if (it_name != it_group->second.end())
605            {
606                // return the pointer
607                return it_name->second;
608            }
609        }
610        if (bPrintError)
611        {
612            if (group == "")
613                orxout(internal_error, context::commands) << "Couldn't find console command with shortcut \"" << name << "\"" << endl;
614            else
615                orxout(internal_error, context::commands) << "Couldn't find console command with group \"" << group << "\" and name \"" << name << "\"" << endl;
616        }
617        return 0;
618    }
619
620    /**
621        @brief Returns the command with given group an name in lowercase.
622        @param group The group of the requested command in lowercase
623        @param name The group of the requested command in lowercase
624        @param bPrintError If true, an error is printed if the command doesn't exist
625    */
626    /* static */ const ConsoleCommand* ConsoleCommand::getCommandLC(const std::string& group, const std::string& name, bool bPrintError)
627    {
628        std::string groupLC = getLowercase(group);
629        std::string nameLC = getLowercase(name);
630
631        // find the group
632        std::map<std::string, std::map<std::string, ConsoleCommand*> >::const_iterator it_group = ConsoleCommand::getCommandMapLC().find(groupLC);
633        if (it_group != ConsoleCommand::getCommandMapLC().end())
634        {
635            // find the name
636            std::map<std::string, ConsoleCommand*>::const_iterator it_name = it_group->second.find(nameLC);
637            if (it_name != it_group->second.end())
638            {
639                // return the pointer
640                return it_name->second;
641            }
642        }
643        if (bPrintError)
644        {
645            if (group == "")
646                orxout(internal_error, context::commands) << "Couldn't find console command with shortcut \"" << name << "\"" << endl;
647            else
648                orxout(internal_error, context::commands) << "Couldn't find console command with group \"" << group << "\" and name \"" << name << "\"" << endl;
649        }
650        return 0;
651    }
652
653    /**
654        @brief Returns the static map that stores all console commands.
655    */
656    /* static */ std::map<std::string, std::map<std::string, ConsoleCommand*> >& ConsoleCommand::getCommandMap()
657    {
658        static std::map<std::string, std::map<std::string, ConsoleCommand*> > commandMap;
659        return commandMap;
660    }
661
662    /**
663        @brief Returns the static map that stores all console commands in lowercase.
664    */
665    /* static */ std::map<std::string, std::map<std::string, ConsoleCommand*> >& ConsoleCommand::getCommandMapLC()
666    {
667        static std::map<std::string, std::map<std::string, ConsoleCommand*> > commandMapLC;
668        return commandMapLC;
669    }
670
671    /**
672        @brief Registers a new command with given group an name by adding it to the command map.
673    */
674    /* static */ void ConsoleCommand::registerCommand(const std::string& group, const std::string& name, ConsoleCommand* command)
675    {
676        if (name == "")
677            return;
678
679        // check if a command with this name already exists
680        if (ConsoleCommand::getCommand(group, name) != 0)
681        {
682            if (group == "")
683                orxout(internal_warning, context::commands) << "A console command with shortcut \"" << name << "\" already exists." << endl;
684            else
685                orxout(internal_warning, context::commands) << "A console command with name \"" << name << "\" already exists in group \"" << group << "\"." << endl;
686        }
687        else
688        {
689            // add the command to the map
690            ConsoleCommand::getCommandMap()[group][name] = command;
691            ConsoleCommand::getCommandMapLC()[getLowercase(group)][getLowercase(name)] = command;
692        }
693    }
694
695    /**
696        @brief Removes the command from the command map.
697    */
698    /* static */ void ConsoleCommand::unregisterCommand(ConsoleCommand* command)
699    {
700        // iterate through all groups
701        for (std::map<std::string, std::map<std::string, ConsoleCommand*> >::iterator it_group = ConsoleCommand::getCommandMap().begin(); it_group != ConsoleCommand::getCommandMap().end(); )
702        {
703            // iterate through all commands of each group
704            for (std::map<std::string, ConsoleCommand*>::iterator it_name = it_group->second.begin(); it_name != it_group->second.end(); )
705            {
706                // erase the command
707                if (it_name->second == command)
708                    it_group->second.erase(it_name++);
709                else
710                    ++it_name;
711            }
712
713            // erase the group if it is empty now
714            if (it_group->second.empty())
715                ConsoleCommand::getCommandMap().erase(it_group++);
716            else
717                ++it_group;
718        }
719
720        // now the same for the lowercase-map:
721
722        // iterate through all groups
723        for (std::map<std::string, std::map<std::string, ConsoleCommand*> >::iterator it_group = ConsoleCommand::getCommandMapLC().begin(); it_group != ConsoleCommand::getCommandMapLC().end(); )
724        {
725            // iterate through all commands of each group
726            for (std::map<std::string, ConsoleCommand*>::iterator it_name = it_group->second.begin(); it_name != it_group->second.end(); )
727            {
728                // erase the command
729                if (it_name->second == command)
730                    it_group->second.erase(it_name++);
731                else
732                    ++it_name;
733            }
734
735            // erase the group if it is empty now
736            if (it_group->second.empty())
737                ConsoleCommand::getCommandMapLC().erase(it_group++);
738            else
739                ++it_group;
740        }
741    }
742
743    /**
744        @brief Deletes all commands
745    */
746    /* static */ void ConsoleCommand::destroyAll()
747    {
748        // delete entries until the map is empty
749        while (!ConsoleCommand::getCommandMap().empty() && !ConsoleCommand::getCommandMap().begin()->second.empty())
750            delete ConsoleCommand::getCommandMap().begin()->second.begin()->second;
751    }
752}
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