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source: code/archive/tutorial2/src/orxonox/gamestates/GSMasterServer.cc @ 12373

Last change on this file since 12373 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      Reto Grieder (original file for GSServer.cc)
26 *      Fabian 'x3n' Landau (original file for GSServer.cc)
27 *
28 */
29
30#include "GSMasterServer.h"
31
32#include "util/Output.h"
33#include "core/Game.h"
34#include "core/GameMode.h"
35
36namespace orxonox
37{
38  DeclareGameState(GSMasterServer, "masterserver", false, false);
39
40  GSMasterServer::GSMasterServer(const GameStateInfo& info)
41    : GameState(info)
42  {
43
44  }
45
46  GSMasterServer::~GSMasterServer()
47  {
48  }
49
50  void GSMasterServer::activate()
51  {
52    orxout(user_status) << "Starting masterserver" << endl;
53
54    /* TODO make this work for masterserver as well */
55    //GameMode::setIsServer(true);
56
57    this->mserver = new MasterServer();
58    this->mserver->run();
59  }
60
61  void GSMasterServer::deactivate()
62  { /* nothing so far */ }
63
64  void GSMasterServer::update(const Clock& time)
65  { 
66    this->mserver->run();
67  }
68}
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