Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/archive/tutorial2/src/orxonox/items/Engine.h @ 12380

Last change on this file since 12380 was 8727, checked in by dafrick, 13 years ago

Cleaning up in SpaceShip and Engine. Fixed several bugs.
Kicked localLinearAcceleration, primaryThrust and auxiliaryThrust out of the SpaceShip, since it wasn't used anymore.
Moved the trail lights back a bit.
Added some documentation to SpaceShip and Engine.
SpeedPickup is working again, will need some further tuning.

  • Property svn:eol-style set to native
File size: 13.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Engine_H__
30#define _Engine_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/OrxAssert.h"
35
36#include "Item.h"
37
38namespace orxonox
39{
40
41    /**
42    @brief
43        The Engine class provides propulsion to the SpaceShip.
44       
45        There are many parameters that can be specified:
46        - The <b>relativePosition</b>, specifies the position relative to the center of the SpaceShip the Engine is mounted on.
47        - The <b>maximal speed</b>, there are four maximal speeds that can be specified: The <b>speedfront</b>, the maximal forward speed. The <b>speedback>, the maximal backward speed. The <b>speedleftright</b>, the maximal speed in y-direction of the SpaceShip coordinate frame. The <b>speedupdown</b>, the maximal speed in z-direction of the SpaceShip coordinate frame. All maximal speeds (naturally) have to be non-negative.
48        - The <b>acceleration</b>, there are five types of acceleration that can be specified: The <b>accelerationfront</b>, the forward acceleration. The <b>accelerationbrake</b>, the braking acceleration. The <b>accelerationback</b>, the backward acceleration. The <b>accelerationleftright</b>, the acceleration in y-direction. The <b>accelerationupdown</b>, the acceleration in z-direction. All accelerations have to be non-negative.
49        - The <b>boostfactor</b>, specifies the factor by which boosting increases the speed. This has to be non-negative, as well. Beware that maximal speeds can be overcome through boosting.
50        - The <b>template</b>, the name of the engine template. Allows for parameters of the Engine be set trough a template.
51       
52    @author
53        Fabian 'x3n' Landau
54    */
55    class _OrxonoxExport Engine : public Item
56    {
57        public:
58            Engine(BaseObject* creator);
59            virtual ~Engine();
60
61            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
62            void setConfigValues();
63
64            virtual void run(float dt); // Run the engine for a given time interval.
65
66            virtual void addToSpaceShip(SpaceShip* ship); // Adds the Engine to the input SpaceShip.
67            /**
68            @brief Get the SpaceShip this Engine is mounted on.
69            @return Returns a pointer to the SpaceShip. NULL if it isn't mounted on any ship.
70            */
71            inline SpaceShip* getShip() const
72                { return this->ship_; }
73
74            /**
75            @brief Set the relative position of the Engine.
76            @param position The relative position with respect to the SpaceShip it is mounted on.
77            */
78            inline void setRelativePosition(const Vector3 &position)
79                { this->relativePosition_ = position; }
80            /**
81            @brief Get the relative position of the Engine.
82            @return Returns the relative position with respect to the SpaceShip it is mounted on.
83            */
84            inline const Vector3& getRelativePosition() const
85                { return this->relativePosition_; }
86
87            /**
88            @brief Set the maximal forward speed of the Engine.
89            @param speed The speed to be set. Must be non-negative.
90            */
91            //TODO: Better OrxVerify()?
92            inline void setMaxSpeedFront(float speed)
93                { OrxAssert(speed >= 0.0f, "The input speed must be non-negative."); this->maxSpeedFront_ = speed; }
94            /**
95            @brief Set the maximal backward speed of the Engine.
96            @param speed The speed to be set. Must be non-negative.
97            */
98            inline void setMaxSpeedBack(float speed)
99                { OrxAssert(speed >= 0.0f, "The input speed must be non-negative."); this->maxSpeedBack_ = speed; }
100            /**
101            @brief Set the maximal left-right speed of the Engine.
102            @param speed The speed to be set. Must be non-negative.
103            */
104            inline void setMaxSpeedLeftRight(float speed)
105                { OrxAssert(speed >= 0.0f, "The input speed must be non-negative."); this->maxSpeedLeftRight_ = speed; }
106            /**
107            @brief Set the maximal up-down speed of the Engine.
108            @param speed The speed to be set. Must be non-negative.
109            */
110            inline void setMaxSpeedUpDown(float speed)
111                { OrxAssert(speed >= 0.0f, "The input speed must be non-negative."); this->maxSpeedUpDown_ = speed; }
112
113            /**
114            @brief Get the maximal forward speed of the Engine.
115            @return Returns the maximal forward speed of the Engine. Is non-negative.
116            */
117            inline float getMaxSpeedFront() const
118                { return this->maxSpeedFront_; }
119            /**
120            @brief Get the maximal backward speed of the Engine.
121            @return Returns the maximal backward speed of the Engine. Is non-negative.
122            */
123            inline float getMaxSpeedBack() const
124                { return this->maxSpeedBack_; }
125            /**
126            @brief Get the maximal left-right speed of the Engine.
127            @return Returns the maximal left-right speed of the Engine. Is non-negative.
128            */
129            inline float getMaxSpeedLeftRight() const
130                { return this->maxSpeedLeftRight_; }
131            /**
132            @brief Get the maximal up-down speed of the Engine.
133            @return Returns the maximal up-down speed of the Engine. Is non-negative.
134            */
135            inline float getMaxSpeedUpDown() const
136                { return this->maxSpeedUpDown_; }
137
138            /**
139            @brief Set the forward acceleration produced by the Engine.
140            @param acceleration The forward acceleration produced by the Engine. Must be non-negative.
141            */
142            inline void setAccelerationFront(float acceleration)
143                { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationFront_ = acceleration; }
144            /**
145            @brief Set the breaking acceleration produced by the Engine.
146            @param acceleration The breaking acceleration produced by the engine. Must be non-negative.
147            */
148            inline void setAccelerationBrake(float acceleration)
149                { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationBrake_ = acceleration; }
150            /**
151            @brief Set the backward acceleration produced by the Engine.
152            @param acceleration The backward acceleration produced by the Engine.
153            */
154            inline void setAccelerationBack(float acceleration)
155                { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationBack_ = acceleration; }
156            /**
157            @brief Set the left-right acceleration produced by the Engine.
158            @param acceleration The left-right acceleration produced by the Engine.
159            */
160            inline void setAccelerationLeftRight(float acceleration)
161                { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationLeftRight_ = acceleration; }
162            /**
163            @brief Set the up-down acceleration produced by the Engine.
164            @param acceleration The
165            */
166            inline void setAccelerationUpDown(float acceleration)
167                { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationUpDown_ = acceleration; }
168
169            /**
170            @brief Get the forward acceleration produced by the Engine.
171            @return Returns the forward acceleration produced by the Engine. Is non-negative.
172            */
173            inline float getAccelerationFront() const
174                { return this->accelerationFront_; }
175            /**
176            @brief Get the breaking acceleration produced by the Engine.
177            @return Returns the breaking acceleration produced by the Engine. Is non-negative.
178            */
179            inline float getAccelerationBrake() const
180                { return this->accelerationBrake_; }
181            /**
182            @brief Get the backward acceleration produced by the Engine.
183            @return Returns the backward acceleration produced by the Engine. Is non-negative.
184            */
185            inline float getAccelerationBack() const
186                { return this->accelerationBack_; }
187            /**
188            @brief Get the left-right acceleration produced by the Engine.
189            @return Returns the left-right acceleration produced by the Engine. Is non-negative.
190            */
191            inline float getAccelerationLeftRight() const
192                { return this->accelerationLeftRight_; }
193            /**
194            @brief Get the up-down acceleration produced by the Engine.
195            @return Returns the up-down acceleration produced by the Engine. Is non-negative.
196            */
197            inline float getAccelerationUpDown() const
198                { return this->accelerationUpDown_; }
199
200            /**
201            @brief Set the factor by which boosting increases the forward acceleration of the Engine.
202            @param factor The boost factor. Needs to be positive.
203            */
204            inline void setBoostFactor(float factor)
205                { OrxAssert(factor > 0.0f, "The input factor must be positive."); this->boostFactor_ = factor; }
206            /**
207            @brief Get the boost factor of the Engine.
208            @return Returns the factor by which boosting increases the forward acceleration of the Engine. Is positive.
209            */
210            inline float getBoostFactor() const
211                { return this->boostFactor_; }
212
213            /**
214            @brief Add to the additional forward speed factor.
215            @param factor The speed that is added to the additional forward speed. Must be non-negative.
216            */
217            inline void addSpeedAdd(float speed)
218                { this->speedAdd_ += speed; }
219            /**
220            @brief Add to the forward speed multiplication factor.
221            @param factor The factor by which the forward speed multiplication factor is multiplied. Must be non-negative.
222            */
223            inline void addSpeedMultiply(float factor)
224                { OrxAssert(factor >= 0.0f, "The factor must be non-negative."); this->speedMultiply_ *= factor; }
225
226            /**
227            @brief Get the additional forward speed.
228            @return Returns the additional forward speed.
229            */
230            inline float getSpeedAdd(void)
231                { return this->speedAdd_; }
232            /**
233            @brief Get the forward speed multiplication factor.
234            @return Returns the forward speed multiplication factor.
235            */
236            inline float getSpeedMultiply(void)
237                { return this->speedMultiply_; }
238
239            /**
240            @brief Set the engine template, that specifies the parameters for the Engine.
241            @param temp The name of the engine template.
242            */
243            inline void setEngineTemplate(const std::string& temp)
244                { this->engineTemplate_ = temp; this->loadEngineTemplate(); }
245            /**
246            @brief Get the engine template, that specifies the parameters for the Engine.
247            @return Returns the name of the engine template.
248            */
249            inline const std::string& getEngineTemplate() const
250                { return this->engineTemplate_; }
251
252        protected:
253            void loadEngineTemplate(); // Load the engine template.
254
255            virtual const Vector3& getSteering() const; // Get the steering direction imposed upon the Engine.
256
257        private:
258            void registerVariables();
259            void networkcallback_shipID();
260
261            std::string engineTemplate_; //!< The template that specifies the Engine's parameters.
262
263            SpaceShip* ship_; //!< A pointer to the SpaceShip the Engine is mounted on.
264            unsigned int shipID_; //!< Object ID of the SpaceShip the Engine is mounted on.
265            Vector3 relativePosition_; //!< The relative position of the Engine with respect to the SpaceShip it is mounted on.
266
267            float boostFactor_; //!< The factor by which boosting increases the forward acceleration.
268
269            float speedAdd_; //!< Additional forward speed. Is not bounded by the maximal forward speed.
270            float speedMultiply_; //!< Forward speed multiplication factor. Is not bounded by the maximal forward speed.
271
272            float maxSpeedFront_; //!< The maximal forward speed.
273            float maxSpeedBack_; //!< The maximal backward speed.
274            float maxSpeedLeftRight_; //!< The maximal left-right speed.
275            float maxSpeedUpDown_; //!< The maximal up-down speed.
276
277            float accelerationFront_; //!< Forward acceleration produced by the Engine.
278            float accelerationBrake_; //!< Breaking acceleration produced by the Engine.
279            float accelerationBack_; //!< Backward acceleration produced by the Engine.
280            float accelerationLeftRight_; //!< Left-right acceleration produced by the Engine.
281            float accelerationUpDown_; //!< Up-down acceleration produced by the Engine.
282
283    };
284}
285
286#endif /* _Engine_H__ */
Note: See TracBrowser for help on using the repository browser.