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source: code/archive/tutorial4/src/libraries/core/LuaState.cc @ 11634

Last change on this file since 11634 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 12.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#include "LuaState.h"
31
32#include <tolua++.h>
33extern "C" {
34#include <lua.h>
35#include <lualib.h>
36}
37#include <loki/ScopeGuard.h>
38
39#include "util/Output.h"
40#include "util/Exception.h"
41#include "Resource.h"
42#include "command/IOConsole.h"
43
44namespace orxonox
45{
46    const std::string LuaState::ERROR_HANDLER_NAME = "errorHandler";
47
48    LuaState::LuaState()
49        : bIsRunning_(false)
50        , includeParseFunction_(NULL)
51    {
52        // Create new lua state and configure it
53        luaState_ = lua_open();
54        Loki::ScopeGuard luaStateGuard = Loki::MakeGuard(&lua_close, luaState_);
55        luaL_openlibs(luaState_);
56
57        // Open all available tolua interfaces
58        this->openToluaInterfaces(luaState_);
59
60        // Create dummy file info
61        sourceFileInfo_.reset(new ResourceInfo());
62        sourceFileInfo_->group = "General";
63        sourceFileInfo_->size = 0;
64
65        // Push 'this' pointer
66        tolua_pushusertype(luaState_, static_cast<void*>(this), "orxonox::LuaState");
67        lua_setglobal(luaState_, "luaState");
68
69        // Parse init script
70        if (!this->doFile("LuaStateInit.lua"))
71            ThrowException(InitialisationFailed, "Running LuaStateInit.lua failed");
72
73        luaStateGuard.Dismiss();
74    }
75
76    LuaState::~LuaState()
77    {
78        lua_close(luaState_);
79    }
80
81    shared_ptr<ResourceInfo> LuaState::getFileInfo(const std::string& filename)
82    {
83        // Look in the current directory first
84        shared_ptr<ResourceInfo> sourceInfo = Resource::getInfo(sourceFileInfo_->path + filename);
85        // Continue search in root directories
86        if (sourceInfo == NULL && !sourceFileInfo_->path.empty())
87            sourceInfo = Resource::getInfo(filename);
88        return sourceInfo;
89    }
90
91    bool LuaState::includeFile(const std::string& filename)
92    {
93        shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename);
94        if (sourceInfo != NULL)
95            return this->includeString(Resource::open(sourceInfo)->getAsString(), sourceInfo);
96        else
97        {
98            orxout(internal_warning, context::lua) << "LuaState: Cannot include file '" << filename << "' (not found)." << endl;
99            return false;
100        }
101    }
102
103    bool LuaState::includeString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo)
104    {
105        // Parse string with provided include parser (otherwise don't preparse at all)
106        std::string luaInput;
107        if (includeParseFunction_ != NULL)
108            luaInput = (*includeParseFunction_)(code);
109        else
110            luaInput = code;
111
112        if (sourceFileInfo != NULL)
113        {
114            // Also fill a map with the actual source code. This is just for the include* commands
115            // where the content of sourceFileInfo->filename doesn't match 'code'
116            this->sourceCodeMap_[sourceFileInfo->filename] = code;
117        }
118
119        bool returnValue = this->doString(luaInput, sourceFileInfo);
120
121        if (sourceFileInfo != NULL)
122        {
123            // Delete source code entry
124            if (sourceFileInfo != NULL)
125                this->sourceCodeMap_.erase(sourceFileInfo->filename);
126        }
127
128        return returnValue;
129    }
130
131    bool LuaState::doFile(const std::string& filename)
132    {
133        shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename);
134        if (sourceInfo != NULL)
135            return this->doString(Resource::open(sourceInfo)->getAsString(), sourceInfo);
136        else
137        {
138            orxout(internal_warning, context::lua) << "LuaState: Cannot do file '" << filename << "' (not found)." << endl;
139            return false;
140        }
141    }
142
143    bool LuaState::doString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo)
144    {
145        // Save the old source file info
146        shared_ptr<ResourceInfo> oldSourceFileInfo = sourceFileInfo_;
147        // Only override if sourceFileInfo provides useful information
148        if (sourceFileInfo != NULL)
149            sourceFileInfo_ = sourceFileInfo;
150
151        std::string chunkname;
152        if (sourceFileInfo != NULL)
153        {
154            // Provide lua_load with the filename for debug purposes
155            // The '@' is a Lua convention to identify the chunk name as filename
156            chunkname = '@' + sourceFileInfo->filename;
157        }
158        else
159        {
160            // Use the code string to identify the chunk
161            chunkname = code;
162        }
163
164        // Push custom error handler that uses the debugger
165        lua_getglobal(this->luaState_, ERROR_HANDLER_NAME.c_str());
166        int errorHandler = lua_gettop(luaState_);
167        if (lua_isnil(this->luaState_, -1))
168        {
169            lua_pop(this->luaState_, 1);
170            errorHandler = 0;
171        }
172
173        int error = luaL_loadbuffer(luaState_, code.c_str(), code.size(), chunkname.c_str());
174
175        switch (error)
176        {
177        case LUA_ERRSYNTAX: // Syntax error
178            orxout(internal_error, context::lua) << "Lua syntax error: " << lua_tostring(luaState_, -1) << endl;
179            break;
180        case LUA_ERRMEM:    // Memory allocation error
181            orxout(internal_error, context::lua) << "Lua memory allocation error: Consult your dentist immediately!" << endl;
182            break;
183        }
184
185        if (error == 0)
186        {
187            // Execute the chunk in protected mode with an error handler function (stack index)
188            error = lua_pcall(luaState_, 0, 1, errorHandler);
189
190            switch (error)
191            {
192            case LUA_ERRRUN: // Runtime error
193                if (errorHandler)
194                {
195                    // Do nothing (we already display the error in the
196                    // 'errorHandler' Lua function in LuaStateInit.lua)
197                }
198                else
199                {
200                    std::string errorString = lua_tostring(this->luaState_, -1);
201                    if (errorString.find("Error propagation") == std::string::npos)
202                        orxout(internal_error, context::lua) << "Lua runtime error: " << errorString << endl;
203                }
204                break;
205            case LUA_ERRERR: // Error in the error handler
206                orxout(internal_error, context::lua) << "Lua error in error handler. No message available." << endl;
207                break;
208            case LUA_ERRMEM: // Memory allocation error
209                orxout(internal_error, context::lua) << "Lua memory allocation error: Consult your dentist immediately!" << endl;
210                break;
211            }
212        }
213
214        if (error != 0)
215        {
216            lua_pop(luaState_, 1);  // Remove error message
217            lua_pushnil(luaState_); // Push a nil return value
218        }
219
220        if (errorHandler != 0)
221            lua_remove(luaState_, errorHandler); // Remove error handler from stack
222
223        // Set return value to a global variable because we cannot return a table in this function
224        // here. It would work for numbers, pointers and strings, but certainly not for Lua tables.
225        lua_setglobal(luaState_, "LuaStateReturnValue");
226
227        // Load the old info again
228        sourceFileInfo_ = oldSourceFileInfo;
229
230        return (error == 0);
231    }
232
233    void LuaState::luaPrint(const std::string& str)
234    {
235        output_ << str;
236    }
237
238    void LuaState::luaOutput(OutputLevel level, const std::string& context, const std::string& message)
239    {
240        orxout(level, registerContext(context)) << message << endl;
241    }
242
243    void LuaState::luaOutput(OutputLevel level, const std::string& message)
244    {
245        orxout(level, context::lua) << message << endl;
246    }
247
248    void LuaState::luaOutput(const std::string& message)
249    {
250        orxout(debug_output, context::lua) << message << endl;
251    }
252
253    bool LuaState::fileExists(const std::string& filename)
254    {
255        shared_ptr<ResourceInfo> info = this->getFileInfo(filename);
256        if (info == NULL)
257            return false;
258        else
259            return true;
260    }
261
262    //! Returns the content of a file
263    std::string LuaState::getSourceCode(const std::string& filename)
264    {
265        // Try the internal map first to get the actual Lua code
266        // and not just some pseudo Lua-XML code when using include* commands
267        std::map<std::string, std::string>::const_iterator it = this->sourceCodeMap_.find(filename);
268        if (it != this->sourceCodeMap_.end())
269            return it->second;
270        shared_ptr<ResourceInfo> info = Resource::getInfo(filename);
271        if (info == NULL)
272            return "";
273        else
274            return Resource::open(info)->getAsString();
275    }
276
277    bool LuaState::usingIOConsole() const
278    {
279        return IOConsole::exists();
280    }
281
282    /*static*/ LuaState::ToluaInterfaceMap& LuaState::getToluaInterfaces()
283    {
284        static ToluaInterfaceMap p;
285        return p;
286    }
287
288    /*static*/ std::vector<LuaState*>& LuaState::getInstances()
289    {
290        static std::vector<LuaState*> p;
291        return p;
292    }
293
294    /*static*/ bool LuaState::addToluaInterface(int (*function)(lua_State*), const std::string& name)
295    {
296        for (ToluaInterfaceMap::const_iterator it = getToluaInterfaces().begin(); it != getToluaInterfaces().end(); ++it)
297        {
298            if (it->first == name || it->second == function)
299            {
300                orxout(internal_warning, context::lua) << "Trying to add a Tolua interface with the same name or function." << endl;
301                return true;
302            }
303        }
304        getToluaInterfaces()[name] = function;
305
306        // Open interface in all LuaStates
307        for (std::vector<LuaState*>::const_iterator it = getInstances().begin(); it != getInstances().end(); ++it)
308            (*function)((*it)->luaState_);
309
310        // Return dummy bool
311        return true;
312    }
313
314    /*static*/ bool LuaState::removeToluaInterface(const std::string& name)
315    {
316        ToluaInterfaceMap::iterator it = getToluaInterfaces().find(name);
317        if (it == getToluaInterfaces().end())
318        {
319            orxout(internal_warning, context::lua) << "Cannot remove Tolua interface '" << name << "': Not found" << endl;
320            return true;
321        }
322
323        // Close interface in all LuaStates
324        for (std::vector<LuaState*>::const_iterator itState = getInstances().begin(); itState != getInstances().end(); ++itState)
325        {
326            lua_pushnil((*itState)->luaState_);
327            lua_setglobal((*itState)->luaState_, it->first.c_str());
328        }
329
330        // Remove entry
331        getToluaInterfaces().erase(it);
332
333        // Return dummy bool
334        return true;
335    }
336
337    /*static*/ void LuaState::openToluaInterfaces(lua_State* state)
338    {
339        for (ToluaInterfaceMap::const_iterator it = getToluaInterfaces().begin(); it != getToluaInterfaces().end(); ++it)
340            (*it->second)(state);
341    }
342
343    /*static*/ void LuaState::closeToluaInterfaces(lua_State* state)
344    {
345        for (ToluaInterfaceMap::const_iterator it = getToluaInterfaces().begin(); it != getToluaInterfaces().end(); ++it)
346        {
347            lua_pushnil(state);
348            lua_setglobal(state, it->first.c_str());
349        }
350    }
351
352
353    LuaFunctor::LuaFunctor(const std::string& code, LuaState* luaState)
354    {
355        this->code_ = code;
356        this->lua_ = luaState;
357    }
358
359    void LuaFunctor::operator()()
360    {
361        lua_->doString(this->code_);
362    }
363}
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