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source: code/archive/tutorial4/src/modules/docking/Dock.h @ 11663

Last change on this file since 11663 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Dock.h
31    @brief Definition of Dock class
32    @ingroup Docking
33*/
34
35#ifndef _Dock_H__
36#define _Dock_H__
37
38#include "DockingPrereqs.h"
39
40#include <set>
41
42#include "core/EventIncludes.h"
43#include "core/XMLPort.h"
44
45#include "controllers/HumanController.h"
46
47#include "DockingAnimation.h"
48#include "DockingEffect.h"
49
50#include "worldentities/StaticEntity.h"
51
52namespace orxonox // tolua_export
53{  // tolua_export
54
55    class _DockingExport Dock  // tolua_export
56        : public StaticEntity
57    { // tolua_export
58        public:
59            Dock(Context* context);
60            virtual ~Dock();
61
62            // Trigger interface
63            bool execute(bool bTriggered, BaseObject* trigger);
64
65            // XML interface
66            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
67            virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
68
69            // XML functions
70            bool addEffect(DockingEffect* effect); //!< Add a DockingEffect to the Dock.
71            const DockingEffect* getEffect(unsigned int index) const; //!< Get the DockingEffect at a given index.
72            bool addAnimation(DockingAnimation* animation); //!< Add a DockingAnimation to the Dock.
73            const DockingAnimation* getAnimation(unsigned int index) const; //!< Get the DockingAnimation at a given index.
74
75            // Docking/undocking logic, checks conditions and invokes the DockingAnimations
76            bool dock(PlayerInfo* player); //!< Returns true if given player docked successfully (player must be a candidate)
77            bool undock(PlayerInfo* player); //!< Undocks a player (player must be docked)
78
79            // Animation logic
80            bool dockingAnimationFinished(PlayerInfo* player); //!< Called when a docking animation finished
81            bool undockingAnimationFinished(PlayerInfo* player); //!< Called when a undocking animation finished
82
83            // LUA interface
84            // tolua_begin
85            void dock()
86                { this->dock(HumanController::getLocalControllerSingleton()->getPlayer()); }
87            static unsigned int getNumberOfActiveDocks();
88            static Dock* getActiveDockAtIndex(unsigned int index);
89            // tolua_end
90
91            // Console commands
92            static void cmdDock();
93            static void cmdUndock();
94
95            // Network functions
96            void showDockingDialogHelper(PlayerInfo* player);
97            static void showDockingDialog();
98
99        private:
100            std::set<PlayerInfo*> candidates_; //!< A set of all players which are allowed to dock using the console command.
101            std::set<PlayerInfo*> docked_; //!< A set of all docked players
102
103            std::list<DockingEffect*> effects_; //!< The list of DockingEffects to be executed when a player docks.
104            std::list<DockingAnimation*> animations_; //!< The list of DockingAnimations to be executed before a player docks
105    }; // tolua_export
106} // tolua_export
107
108#endif /* _Dock_H__ */
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