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source: code/archive/tutorial4/src/modules/objects/collisionshapes/ConeCollisionShape.h @ 11486

Last change on this file since 11486 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ConeCollisionShape.h
31    @brief Definition of the ConeCollisionShape class.
32    @ingroup Collisionshapes
33*/
34
35#ifndef _ConeCollisionShape_H__
36#define _ConeCollisionShape_H__
37
38#include "objects/ObjectsPrereqs.h"
39#include "collisionshapes/CollisionShape.h"
40
41namespace orxonox
42{
43
44    /**
45    @brief
46        Wrapper for the bullet cone collision shape class btConeShape.
47
48    @author
49        Reto Grieder
50
51    @see btConeShape
52    @ingroup Collisionshapes
53    */
54    class _ObjectsExport ConeCollisionShape : public CollisionShape
55    {
56        public:
57            ConeCollisionShape(Context* context);
58            virtual ~ConeCollisionShape();
59
60            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
61
62            /**
63            @brief Set the radius of the ConeCollisionShape.
64                   If the radius changes, this causes the internal collision shape to be recreated.
65            @param value The radius to be set.
66            @return Returns true if the radius has changed, false if not.
67            */
68            inline bool setRadius(float value)
69                { if(this->radius_ == value) return false; this->radius_ = value; updateShape(); return true; }
70            /**
71            @brief Get the radius of the ConeCollisionShape.
72            @return Returns the radius of the ConeCollisionShape.
73            */
74            inline float getRadius() const
75                { return radius_; }
76
77            /**
78            @brief Set the height of the ConeCollisionShape.
79                   If the height changes, this causes the internal collision shape to be recreated.
80            @param value The height to be set.
81            @return Returns true if the height has changed, false if not.
82            */
83            inline bool setHeight(float value)
84                { if(this->height_ == value) return false; this->height_ = value; updateShape(); return true; }
85            /**
86            @brief Get the height of the ConeCollisionShape.
87            @return Returns the height of the ConeCollisionShape.
88            */
89            inline float getHeight() const
90                { return this->height_; }
91
92            virtual void changedScale(); // Is called when the scale of the ConeCollisionShape has changed.
93
94        private:
95            void registerVariables();
96
97            btCollisionShape* createNewShape() const; // Creates a new internal collision shape for the ConeCollisionShape.
98
99            float radius_; //!< The radius of the ConeCollisionShape.
100            float height_; //!< The height of the ConeCollisionShape.
101     };
102}
103
104#endif /* _ConeCollisionShape_H__ */
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