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source: code/archive/tutorial4/src/orxonox/controllers/AutonomousDroneController.cc

Last change on this file was 9681, checked in by smerkli, 11 years ago

Quick fix to make things work in the tutorial. Will be reverted to
a cleaner way soon.

File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29#include "AutonomousDroneController.h"
30
31#include "worldentities/AutonomousDrone.h"
32#include "util/Math.h"
33
34namespace orxonox
35{
36
37    /**
38    @brief
39        Constructor.
40    @param context
41        The context of this object.
42    */
43    AutonomousDroneController::AutonomousDroneController(Context* context) : Controller(context)
44    {
45        //TODO: Place your code here:
46        // Make sure to register the object and create the factory.
47
48        // This checks that our context really is a drone
49        // and saves the pointer to the drone for the controlling commands
50        /* NOTE from Sandro: This is currently broken */
51        //AutonomousDrone* drone = dynamic_cast<AutonomousDrone*>(context);
52        //assert(drone != NULL);
53        //this->setControllableEntity(drone);
54    }
55
56    /**
57    @brief
58        Destructor.
59    */
60    AutonomousDroneController::~AutonomousDroneController()
61    {
62
63    }
64
65    /**
66    @brief
67        The controlling happens here. This method defines what the controller has to do each tick.
68    @param dt
69        The duration of the tick.
70    */
71    void AutonomousDroneController::tick(float dt)
72    {
73        /* NOTE: Ugly hack by Sandro to make the tutorial work for the moment.
74         * This will be reverted once the framework update is complete
75         */
76        //AutonomousDrone *myDrone = static_cast<AutonomousDrone*>(this->getControllableEntity());
77        ObjectList<AutonomousDrone>::iterator it = ObjectList<AutonomousDrone>::begin();
78
79        //TODO: Place your code here:
80        // Steering commands
81        // You can use the commands provided by the AutonomousDrone to steer it:
82        // - moveFrontBack, moveRightLeft, moveUpDown
83        // - rotatePitch, rotateYaw, rotateRoll
84        // You will see, that the AutonomousDrone has two variants for each of these commands, one with a vector as input and one with just a float. Use the one with just the float as input.
85        // Apply them to myDrone (e.g. myDrone->rotateYaw(..) )
86
87    }
88}
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