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source: code/archive/tutorial5/data/gui/scripts/ControlsMenu.lua

Last change on this file was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 1010 bytes
Line 
1-- ControlsMenu.lua
2
3local P = createMenuSheet("ControlsMenu")
4P.loadAlong = { "MouseControlsMenu", "KeyBindMenu" }
5
6function P.onLoad()
7    P.multiplayerMode = "startClient"
8
9    --buttons are arranged in a 3x1 matrix:
10    P:setButton(1, 1, {
11            ["button"] = winMgr:getWindow("orxonox/MouseControlsButton"),
12            ["callback"]  = P.ControlsMouseControlsButton_clicked
13    })
14
15    P:setButton(2, 1, {
16            ["button"] = winMgr:getWindow("orxonox/KeybindingsButton"),
17            ["callback"]  = P.ControlsKeyboardControlsButton_clicked
18    })
19
20    P:setButton(3, 1, {
21            ["button"] = winMgr:getWindow("orxonox/ControlsBackButton"),
22            ["callback"]  = P.ControlsBackButton_clicked
23    })
24end
25
26function P.ControlsMouseControlsButton_clicked(e)
27    showMenuSheet("MouseControlsMenu", true)
28end
29
30function P.ControlsKeyboardControlsButton_clicked(e)
31    showMenuSheet("KeyBindMenu", true)
32end
33
34function P.ControlsBackButton_clicked(e)
35    hideMenuSheet(P.name)
36end
37
38return P
39
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