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source: code/archive/tutorial5/data/levels/Invaders.oxw

Last change on this file was 9954, checked in by landauf, 11 years ago

moved all invader enemy templates into one file. fixed warning about duplicate definition of "spaceshipescortengine"

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1<LevelInfo
2 name = "Orxonox Arcade"
3 description = "2D Arcade shooter. Maximise your points!!!\nTip: try to keep the multiplier high by avoiding shots and enemies."
4 tags = "minigame"
5 screenshot = "orxonoxArcade.png"
6/>
7<?lua
8  include("stats.oxo")
9  include("templates/lodInformation.oxt")
10?>
11
12<?lua
13  include("templates/spaceshipAssff2.oxt")
14  include("templates/spaceshipPirate.oxt")
15  include("templates/spaceshipInvader.oxt")
16  include("templates/enemyInvader.oxt")
17  include("overlays/InvaderHUD.oxo")
18?>
19
20<Level gametype = Invader>
21  <templates>
22    <Template link=lodtemplate_default />
23  </templates>
24  <?lua include("includes/notifications.oxi") ?>
25
26    <!-- ambientlight = "0.8, 0.8, 0.8"
27    skybox       = "Orxonox/Starbox" -->
28  <Scene
29    ambientlight = "0.8, 0.7, 0.4"
30    skybox     = "Orxonox/skyBoxBasic"
31  >
32
33  <WorldAmbientSound
34    source="Earth.ogg"
35    looping="true"
36    playOnLoad="true"
37  />
38
39    <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
40    <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
41    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader />
42
43    <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
44
45
46    <InvaderCenterPoint name=invadercenter />
47   
48    <?lua
49      for i = 1, 300, 1 do
50        j = math.random()
51    ?>
52
53    <MovableEntity
54      position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>"
55      collisionType = dynamic
56      linearDamping = 0.8
57      angularDamping = 0
58      scale = "<?lua print(j * 150)?>"
59      collisiondamage = 0
60      enablecollisiondamage = true
61    >
62      <attached>
63        <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
64      </attached>
65      <collisionShapes>
66        <SphereCollisionShape radius="<?lua print(j * 350) ?>" />
67      </collisionShapes>
68    </MovableEntity>
69
70    <?lua
71      end
72    ?>
73   
74  </Scene>
75</Level>
76
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