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source: code/archive/tutorial5/data/levels/templates/FPS_HS14.oxt @ 12412

Last change on this file since 12412 was 10262, checked in by landauf, 10 years ago

eol-style native. no changes in code.

  • Property svn:eol-style set to native
File size: 1.4 KB
Line 
1<Template name=fps_HS14>
2  <FpsPlayer
3   spawnparticlesource    = "Orxonox/fairytwirl"
4   spawnparticleduration  = 3
5   explosionchunks        = 6
6
7   health            = 100
8   maxhealth         = 200
9   initialhealth     = 100
10
11   primaryThrust     = 0;
12   auxilaryThrust    = 0;
13   rotationThrust    = 0;
14
15   collisionType     = "dynamic"
16   mass              = 100
17   linearDamping     = 0.7
18   angularDamping    = 0.9999999
19   friction          = 0.01
20
21   weapon            = "hs-w01.mesh"
22  >
23    <collisionShapes>
24   <!--Normal values: position="0,-45,0" halfExtents="15,50,15" -->
25      <BoxCollisionShape position="0,-45,0" halfExtents="15,50,15" />
26    </collisionShapes>
27
28    <camerapositions>
29      <CameraPosition position="-1,1,2.2" drag=false mouselook=true />
30    </camerapositions>
31
32    <?lua
33        include("../includes/weaponSettingsFPS_HS14.oxi")
34    ?>
35
36  </FpsPlayer>
37</Template>
38<!--
39<Template name=fpscamera defaults=0>
40  <FpsPlayer>
41    <camerapositions>
42      <CameraPosition position="0,0,20" drag=false mouselook=true />
43
44      <!--
45      CameraPosition position="0,150,-25" pitch=-90 drag=true />
46      <CameraPosition position="0,0,-40" yaw=180 drag=true />
47      <CameraPosition position="0,3,-14" yaw=0 />
48      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
49      <CameraPosition position="50,5,-8" yaw=90 drag=true /
50
51    </camerapositions>
52  </FpsPlayer>
53</Template>
54-->
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