1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef BT_DYNAMICS_WORLD_H |
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17 | #define BT_DYNAMICS_WORLD_H |
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18 | |
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19 | #include "BulletCollision/CollisionDispatch/btCollisionWorld.h" |
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20 | #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" |
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21 | |
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22 | class btTypedConstraint; |
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23 | class btRaycastVehicle; |
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24 | class btConstraintSolver; |
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25 | class btDynamicsWorld; |
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26 | class btCharacterControllerInterface; |
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27 | |
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28 | /// Type for the callback for each tick |
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29 | typedef void (*btInternalTickCallback)(btDynamicsWorld *world, btScalar timeStep); |
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30 | |
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31 | enum btDynamicsWorldType |
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32 | { |
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33 | BT_SIMPLE_DYNAMICS_WORLD=1, |
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34 | BT_DISCRETE_DYNAMICS_WORLD=2, |
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35 | BT_CONTINUOUS_DYNAMICS_WORLD=3 |
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36 | }; |
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37 | |
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38 | ///The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc. |
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39 | class btDynamicsWorld : public btCollisionWorld |
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40 | { |
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41 | |
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42 | protected: |
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43 | btInternalTickCallback m_internalTickCallback; |
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44 | void* m_worldUserInfo; |
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45 | |
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46 | btContactSolverInfo m_solverInfo; |
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47 | |
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48 | public: |
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49 | |
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50 | |
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51 | btDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphase,btCollisionConfiguration* collisionConfiguration) |
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52 | :btCollisionWorld(dispatcher,broadphase,collisionConfiguration), m_internalTickCallback(0), m_worldUserInfo(0) |
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53 | { |
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54 | } |
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55 | |
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56 | virtual ~btDynamicsWorld() |
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57 | { |
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58 | } |
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59 | |
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60 | ///stepSimulation proceeds the simulation over 'timeStep', units in preferably in seconds. |
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61 | ///By default, Bullet will subdivide the timestep in constant substeps of each 'fixedTimeStep'. |
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62 | ///in order to keep the simulation real-time, the maximum number of substeps can be clamped to 'maxSubSteps'. |
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63 | ///You can disable subdividing the timestep/substepping by passing maxSubSteps=0 as second argument to stepSimulation, but in that case you have to keep the timeStep constant. |
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64 | virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0; |
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65 | |
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66 | virtual void debugDrawWorld() = 0; |
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67 | |
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68 | virtual void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false) |
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69 | { |
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70 | (void)constraint; (void)disableCollisionsBetweenLinkedBodies; |
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71 | } |
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72 | |
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73 | virtual void removeConstraint(btTypedConstraint* constraint) {(void)constraint;} |
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74 | |
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75 | virtual void addVehicle(btRaycastVehicle* vehicle) {(void)vehicle;} |
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76 | |
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77 | virtual void removeVehicle(btRaycastVehicle* vehicle) {(void)vehicle;} |
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78 | |
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79 | virtual void addCharacter(btCharacterControllerInterface* character) {(void)character;} |
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80 | |
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81 | virtual void removeCharacter(btCharacterControllerInterface* character) {(void)character;} |
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82 | |
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83 | |
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84 | //once a rigidbody is added to the dynamics world, it will get this gravity assigned |
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85 | //existing rigidbodies in the world get gravity assigned too, during this method |
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86 | virtual void setGravity(const btVector3& gravity) = 0; |
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87 | virtual btVector3 getGravity () const = 0; |
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88 | |
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89 | virtual void synchronizeMotionStates() = 0; |
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90 | |
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91 | virtual void addRigidBody(btRigidBody* body) = 0; |
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92 | |
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93 | virtual void removeRigidBody(btRigidBody* body) = 0; |
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94 | |
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95 | virtual void setConstraintSolver(btConstraintSolver* solver) = 0; |
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96 | |
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97 | virtual btConstraintSolver* getConstraintSolver() = 0; |
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98 | |
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99 | virtual int getNumConstraints() const { return 0; } |
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100 | |
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101 | virtual btTypedConstraint* getConstraint(int index) { (void)index; return 0; } |
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102 | |
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103 | virtual const btTypedConstraint* getConstraint(int index) const { (void)index; return 0; } |
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104 | |
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105 | virtual btDynamicsWorldType getWorldType() const=0; |
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106 | |
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107 | virtual void clearForces() = 0; |
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108 | |
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109 | /// Set the callback for when an internal tick (simulation substep) happens, optional user info |
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110 | void setInternalTickCallback(btInternalTickCallback cb, void* worldUserInfo=0) |
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111 | { |
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112 | m_internalTickCallback = cb; |
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113 | m_worldUserInfo = worldUserInfo; |
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114 | } |
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115 | |
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116 | void setWorldUserInfo(void* worldUserInfo) |
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117 | { |
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118 | m_worldUserInfo = worldUserInfo; |
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119 | } |
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120 | |
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121 | void* getWorldUserInfo() const |
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122 | { |
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123 | return m_worldUserInfo; |
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124 | } |
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125 | |
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126 | btContactSolverInfo& getSolverInfo() |
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127 | { |
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128 | return m_solverInfo; |
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129 | } |
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130 | |
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131 | |
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132 | }; |
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133 | |
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134 | #endif //BT_DYNAMICS_WORLD_H |
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135 | |
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136 | |
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