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source: code/archive/tutorialFS09/src/core/Language.cc @ 10622

Last change on this file since 10622 was 2759, checked in by scheusso, 16 years ago

merged network branch (windows,multiplayer fixes) back to trunk

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the Language and the LanguageEntry classes.
32*/
33
34#include "Language.h"
35
36#include <fstream>
37#include <boost/filesystem.hpp>
38
39#include "Core.h"
40#include "util/Debug.h"
41
42namespace orxonox
43{
44    // ###############################
45    // ###      LanguageEntry      ###
46    // ###############################
47    /**
48        @brief Constructor: Sets the default entry.
49        @param fallbackEntry The default entry
50    */
51    LanguageEntry::LanguageEntry(const std::string& fallbackEntry)
52    {
53        this->fallbackEntry_ = fallbackEntry;
54        this->localisedEntry_ = fallbackEntry; // Set the localisation to the fallback entry, for the case that no translation gets assigned
55        this->bLocalisationSet_ = false;
56    }
57
58    /**
59        @brief Sets the localisation of the entry.
60        @param localisation The localisation
61    */
62    void LanguageEntry::setLocalisation(const std::string& localisation)
63    {
64        // Check if the translation is more than just an empty string
65        if ((localisation != "") && (localisation.size() > 0))
66        {
67            this->localisedEntry_ = localisation;
68            this->bLocalisationSet_ = true;
69        }
70        else
71            this->localisedEntry_ = this->fallbackEntry_;
72    }
73
74    /**
75        @brief Sets the default entry.
76        @param fallbackEntry The default entry
77    */
78    void LanguageEntry::setDefault(const std::string& fallbackEntry)
79    {
80        // If the default entry changes and the translation wasn't set yet, use the new default entry as translation
81        if (!this->bLocalisationSet_)
82            this->localisedEntry_ = fallbackEntry;
83
84        this->fallbackEntry_ = fallbackEntry;
85    }
86
87    // ###############################
88    // ###        Language         ###
89    // ###############################
90
91    Language* Language::singletonRef_s = 0;
92
93    /**
94        @brief Constructor: Reads the default language file and sets some values.
95    */
96    Language::Language()
97    {
98        assert(singletonRef_s == 0);
99        singletonRef_s = this;
100
101        this->defaultLanguage_ = "default";
102        this->defaultLocalisation_ = "ERROR: LANGUAGE ENTRY DOESN'T EXIST!";
103
104        // Read the default language file to create all known LanguageEntry objects
105        this->readDefaultLanguageFile();
106    }
107
108    /**
109        @brief Destructor: Deletes all language entries.
110    */
111    Language::~Language()
112    {
113        for (std::map<std::string, LanguageEntry*>::iterator it = this->languageEntries_.begin(); it != this->languageEntries_.end(); ++it)
114            delete (it->second);
115
116        assert(singletonRef_s);
117        singletonRef_s = 0;
118    }
119
120    /**
121        @brief Creates a new LanguageEntry with a given label and a given default entry.
122        @param label The label of the entry
123        @param entry The default entry
124        @return The created LanguageEntry object
125    */
126    LanguageEntry* Language::createEntry(const LanguageEntryLabel& label, const std::string& entry)
127    {
128        std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.find(label);
129
130        // Make sure we don't create a duplicate entry
131        if (it == this->languageEntries_.end())
132        {
133            LanguageEntry* newEntry = new LanguageEntry(entry);
134            newEntry->setLabel(label);
135            this->languageEntries_[label] = newEntry;
136            return newEntry;
137        }
138
139        COUT(2) << "Warning: Language entry " << label << " is duplicate in " << getFilename(this->defaultLanguage_) << "!" << std::endl;
140        return it->second;
141    }
142
143    /**
144        @brief Adds a new LanguageEntry, if it's not already existing.
145        @param label The label of the entry
146        @param entry The default entry
147    */
148    void Language::addEntry(const LanguageEntryLabel& label, const std::string& entry)
149    {
150        COUT(5) << "Language: Called addEntry with\n  label: " << label << "\n  entry: " <<  entry << std::endl;
151        std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.find(label);
152        if (it == this->languageEntries_.end())
153        {
154            // The entry isn't available yet, meaning it's new, so create it
155            this->createEntry(label, entry);
156        }
157        else if (it->second->getDefault().compare(entry) == 0)
158        {
159            // The entry is available and the default string is the same, so return because everything is fine
160            return;
161        }
162        else
163        {
164            // The defined default entry is not the same as in the default language file - change it to the new entry
165            it->second->setDefault(entry);
166        }
167
168        // Write the default language file because either a new entry was created or an existing entry has changed
169        this->writeDefaultLanguageFile();
170
171    }
172
173    /**
174        @brief Returns the localisation of a given entry.
175        @param label The label of the entry
176        @return The localisation
177    */
178    const std::string& Language::getLocalisation(const LanguageEntryLabel& label) const
179    {
180        std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.find(label);
181        if (it != this->languageEntries_.end())
182            return it->second->getLocalisation();
183        else
184        {
185            // Uh, oh, an undefined entry was requested: return the default string
186            COUT(2) << "Warning: Language entry \"" << label << "\" not found!" << std::endl;
187            return this->defaultLocalisation_;
188        }
189    }
190
191    /**
192        @brief Creates the name of the language file out of the languages name.
193        @param language The name of the language
194        @return The filename
195    */
196    const std::string Language::getFilename(const std::string& language)
197    {
198        return std::string("translation_" + language + ".lang");
199    }
200
201    /**
202        @brief Reads the default language file and creates a LanguageEntry objects for every entry.
203    */
204    void Language::readDefaultLanguageFile()
205    {
206        COUT(4) << "Read default language file." << std::endl;
207
208        boost::filesystem::path filepath(Core::getConfigPath() / getFilename(this->defaultLanguage_));
209
210        // This creates the file if it's not existing
211        std::ofstream createFile;
212        createFile.open(filepath.string().c_str(), std::fstream::app);
213        createFile.close();
214
215        // Open the file
216        std::ifstream file;
217        file.open(filepath.string().c_str(), std::fstream::in);
218
219        if (!file.is_open())
220        {
221            COUT(1) << "An error occurred in Language.cc:" << std::endl;
222            COUT(1) << "Error: Couldn't open file " << getFilename(this->defaultLanguage_) << " to read the default language entries!" << std::endl;
223            return;
224        }
225
226        char line[1024];
227
228        // Iterate through the file and create the LanguageEntries
229        while (file.good() && !file.eof())
230        {
231            file.getline(line, 1024);
232            std::string lineString = std::string(line);
233
234            // Check if the line is empty
235            if ((lineString != "") && (lineString.size() > 0))
236            {
237                size_t pos = lineString.find('=');
238
239                // Check if the length is at least 3 and if there's an entry before and behind the =
240                if (pos > 0 && pos < (lineString.size() - 1) && lineString.size() >= 3)
241                    this->createEntry(lineString.substr(0, pos), lineString.substr(pos + 1));
242                else
243                {
244                    COUT(2) << "Warning: Invalid language entry \"" << lineString << "\" in " << getFilename(this->defaultLanguage_) << std::endl;
245                }
246            }
247        }
248
249        file.close();
250    }
251
252    /**
253        @brief Reads the language file of the configured language and assigns the localisation to the corresponding LanguageEntry object.
254    */
255    void Language::readTranslatedLanguageFile()
256    {
257        COUT(4) << "Read translated language file (" << Core::getLanguage() << ")." << std::endl;
258
259        boost::filesystem::path filepath(Core::getConfigPath() / getFilename(Core::getLanguage()));
260
261        // Open the file
262        std::ifstream file;
263        file.open(filepath.string().c_str(), std::fstream::in);
264
265        if (!file.is_open())
266        {
267            COUT(1) << "An error occurred in Language.cc:" << std::endl;
268            COUT(1) << "Error: Couldn't open file " << getFilename(Core::getLanguage()) << " to read the translated language entries!" << std::endl;
269            Core::resetLanguage();
270            COUT(3) << "Info: Reset language to " << this->defaultLanguage_ << "." << std::endl;
271            return;
272        }
273
274        char line[1024];
275
276        // Iterate through the file and create the LanguageEntries
277        while (file.good() && !file.eof())
278        {
279            file.getline(line, 1024);
280            std::string lineString = std::string(line);
281
282            // Check if the line is empty
283            if ((lineString != "") && (lineString.size() > 0))
284            {
285                size_t pos = lineString.find('=');
286
287                // Check if the length is at least 3 and if there's an entry before and behind the =
288                if (pos > 0 && pos < (lineString.size() - 1) && lineString.size() >= 3)
289                {
290                    std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.find(lineString.substr(0, pos));
291
292                    // Check if the entry exists
293                    if (it != this->languageEntries_.end())
294                        it->second->setLocalisation(lineString.substr(pos + 1));
295                    else
296                        this->createEntry(lineString.substr(0, pos), this->defaultLocalisation_)->setLocalisation(lineString.substr(pos + 1));
297                }
298                else
299                {
300                    COUT(2) << "Warning: Invalid language entry \"" << lineString << "\" in " << getFilename(Core::getLanguage()) << std::endl;
301                }
302            }
303        }
304
305        file.close();
306    }
307
308    /**
309        @brief Writes all default entries to the default language file.
310    */
311    void Language::writeDefaultLanguageFile() const
312    {
313        COUT(4) << "Language: Write default language file." << std::endl;
314
315        boost::filesystem::path filepath(Core::getConfigPath() / getFilename(this->defaultLanguage_));
316
317        // Open the file
318        std::ofstream file;
319        file.open(filepath.string().c_str(), std::fstream::out);
320
321        if (!file.is_open())
322        {
323            COUT(1) << "An error occurred in Language.cc:" << std::endl;
324            COUT(1) << "Error: Couldn't open file " << getFilename(this->defaultLanguage_) << " to write the default language entries!" << std::endl;
325            return;
326        }
327
328        // Iterate through the list an write the lines into the file
329        for (std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.begin(); it != this->languageEntries_.end(); ++it)
330        {
331            file << (*it).second->getLabel() << "=" << (*it).second->getDefault() << std::endl;
332        }
333
334        file.close();
335    }
336}
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