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source: code/archive/tutorialFS09/src/core/LuaBind.h @ 10255

Last change on this file since 10255 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

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    /code/branches/buildsystem/src/core/LuaBind.h1874-2276,​2278-2400
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    /code/branches/questsystem2/src/core/LuaBind.h2107-2259
    /code/branches/script_trigger/src/core/LuaBind.h1295-1953,​1955
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    /code/branches/weapon2/src/core/LuaBind.h2107-2488
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 @brief Representation of an interface to lua
32 @author Benjamin Knecht <beni_at_orxonox.net>
33 */
34
35#ifndef _LuaBind_H__
36#define _LuaBind_H__
37
38#include "CorePrereqs.h"
39
40extern "C" {
41#include <lua.h>
42}
43
44#include <cassert>
45#include <list>
46#include <string>
47
48// tolua_begin
49namespace orxonox
50{
51  class _CoreExport LuaBind
52  {
53
54// tolua_end
55    struct LoadS {
56      const char *s;
57      size_t size;
58    };
59
60    public:
61      LuaBind();
62      inline ~LuaBind() { assert(singletonRef_s); LuaBind::singletonRef_s = NULL; };
63
64      inline static LuaBind& getInstance() { assert(singletonRef_s); return *LuaBind::singletonRef_s; } // tolua_export
65
66    void loadFile(std::string filename, bool luaTags);
67    void loadString(std::string code);
68    //void init(lua_State *state_);
69    //void xmlToLua();
70    void run();
71    void luaPrint(std::string str); // tolua_export
72
73#if LUA_VERSION_NUM != 501
74    static const char * lua_Chunkreader(lua_State *L, void *data, size_t *size);
75#endif
76
77    inline lua_State* getLuaState() { return luaState_; };
78    inline std::string getLuaOutput() { return output_; };
79    //inline std::string* getFileString() { return &fileString_; };
80    inline void clearLuaOutput() { output_ = ""; }
81
82    std::string replaceLuaTags(const std::string& text); // tolua_export
83
84    inline void setIncludePath(const std::string& includepath)
85        { this->includePath_ = includepath; }
86
87    private:
88      static LuaBind* singletonRef_s;
89
90      std::string luaSource_;
91      std::string output_;
92      lua_State* luaState_;
93      bool isRunning_;
94      std::string includePath_;
95
96  }; // tolua_export
97} // tolua_export
98#endif /* _LuaBind_H__ */
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