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source: code/archive/tutorialFS09/src/orxonox/objects/controllers/DroneController.cc @ 8924

Last change on this file since 8924 was 2775, checked in by landauf, 16 years ago

small adjustments

File size: 2.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "DroneController.h"
31#include "objects/worldentities/Drone.h"
32#include "util/Math.h"
33
34namespace orxonox
35{
36    DroneController::DroneController(BaseObject* creator) : Controller(creator)
37    {
38        // Place your code here:
39        // - make sure to register the object in the factory
40        // - do any kind of initialisation
41
42
43
44        // this checks that our creator really is a drone
45        // and saves the pointer to the drone for the controlling commands
46        assert(dynamic_cast<Drone*>(creator) != 0);
47        this->setControllableEntity(dynamic_cast<Drone*>(creator));
48    }
49
50    DroneController::~DroneController()
51    {
52    }
53
54    void DroneController::tick(float dt)
55    {
56        // Place your code here:
57        // - steering commands
58        Drone* myDrone = static_cast<Drone*>(this->getControllableEntity());
59        // you can use the following commands for steering
60        // - moveFrontBack, moveRightLeft, moveUpDown
61        // - rotatePitch, rotateYaw, rotateRoll
62        // - apply the to myDrone (e.g. myDrone->rotateYaw(..) )
63
64    }
65}
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