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source: code/archive/tutorialFS09/src/orxonox/objects/controllers/DroneController.cc_aJaggi @ 10670

Last change on this file since 10670 was 2772, checked in by Aurelian, 16 years ago

Ich bin auch eine Dronensteuerungsfunktion

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "DroneController.h"
31#include "objects/worldentities/Drone.h"
32#include "util/Math.h"
33
34
35namespace orxonox
36{
37        CreateFactory(DroneController);
38    DroneController::DroneController(BaseObject* creator) : Controller(creator)
39    {
40        RegisterObject(DroneController);
41        // Place your code here:
42        // - make sure to register the object in the factory
43        // - do any kind of initialisation
44       
45       
46       
47        // this checks that our creator really is a drone
48        // and saves the pointer to the drone for the controlling commands
49        assert(dynamic_cast<Drone*>(creator)!=0);
50        this->setControllableEntity(dynamic_cast<Drone*>(creator));
51    }
52
53    DroneController::~DroneController()
54    {
55    }
56
57    void DroneController::tick(float dt)
58    {
59        // Place your code here:
60        // - steering commands
61        Drone *myDrone = static_cast<Drone*>(this->getControllableEntity());
62
63        myDrone->moveFrontBack(100*dt);
64        myDrone->moveUpDown(100*dt);
65        // you can use the following commands for steering
66        // - moveFrontBack, moveRightLeft, moveUpDown
67        // - rotatePitch, rotateYaw, rotateRoll
68        // - apply the to myDrone (e.g. myDrone->rotateYaw(..) )
69       
70    }
71}
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