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source: code/archive/tutorialFS09/src/orxonox/objects/worldentities/Drone.cc @ 10022

Last change on this file since 10022 was 2775, checked in by landauf, 16 years ago

small adjustments

File size: 4.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Drone.h"
31
32#include "core/XMLPort.h"
33#include "BulletDynamics/Dynamics/btRigidBody.h"
34
35namespace orxonox
36{
37    // PLACE YOUR CODE HERE
38    // create the factory for the drone
39
40    Drone::Drone(BaseObject* creator) : ControllableEntity(creator)
41    {
42        this->myController_ = 0;
43        // PLACE YOUR CODE HERE
44        // - register the drone class to the core
45        // - create a new controller and pass our this pointer to it as creator
46
47        this->localLinearAcceleration_.setValue(0, 0, 0);
48        this->localAngularAcceleration_.setValue(0, 0, 0);
49        this->primaryThrust_  = 100;
50        this->auxilaryThrust_ = 100;
51        this->rotationThrust_ = 10;
52        this->steering_ = Vector3::ZERO;
53
54        this->setCollisionType(WorldEntity::Dynamic);
55
56        this->myController_ = new DroneController(this);
57    }
58
59    Drone::~Drone()
60    {
61        if (this->isInitialized() && this->myController_)
62            delete this->myController_;
63    }
64
65    void Drone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
66    {
67        // this calls the XMLPort function of the parent class
68        SUPER(Drone, XMLPort, xmlelement, mode);
69
70        // PLACE YOUR CODE HERE
71        // make sure you add the variables primaryThrust_, auxilaryThrust_ and rotationThrust_ to xmlport
72        // variables can be added by the following command
73        // XMLPortParamVariable(Class, "xml-attribute-name",  variable_name,  xmlelement, mode);
74    }
75
76    void Drone::tick(float dt)
77    {
78        // PLACE YOUR CODE HERE
79        // make sure the tick function of the base class gets called here
80
81        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
82        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
83        if (this->localLinearAcceleration_.z() > 0)
84            this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
85        else
86            this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
87        this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
88        this->localLinearAcceleration_.setValue(0, 0, 0);
89
90        this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
91        this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
92        this->localAngularAcceleration_.setValue(0, 0, 0);
93    }
94
95
96    void Drone::moveFrontBack(const Vector2& value)
97    {
98        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
99        this->steering_.z = -value.x;
100    }
101
102    void Drone::moveRightLeft(const Vector2& value)
103    {
104        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
105        this->steering_.x = value.x;
106    }
107
108    void Drone::moveUpDown(const Vector2& value)
109    {
110        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
111        this->steering_.y = value.x;
112    }
113
114    void Drone::rotateYaw(const Vector2& value)
115    {
116        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
117    }
118
119    void Drone::rotatePitch(const Vector2& value)
120    {
121        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
122    }
123
124    void Drone::rotateRoll(const Vector2& value)
125    {
126        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
127    }
128}
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