1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oli Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _Drone_H__ |
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30 | #define _Drone_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | #include "objects/worldentities/ControllableEntity.h" |
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34 | #include "objects/controllers/DroneController.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | class _OrxonoxExport Drone : public ControllableEntity |
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39 | { |
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40 | public: |
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41 | Drone(BaseObject* creator); |
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42 | virtual ~Drone(); |
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43 | |
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44 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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45 | virtual void tick(float dt); |
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46 | |
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47 | |
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48 | virtual void moveFrontBack(const Vector2& value); |
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49 | virtual void moveRightLeft(const Vector2& value); |
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50 | virtual void moveUpDown(const Vector2& value); |
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51 | |
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52 | virtual void rotateYaw(const Vector2& value); |
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53 | virtual void rotatePitch(const Vector2& value); |
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54 | virtual void rotateRoll(const Vector2& value); |
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55 | |
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56 | |
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57 | inline void moveFrontBack(float value) |
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58 | { this->moveFrontBack(Vector2(value, 0)); } |
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59 | inline void moveRightLeft(float value) |
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60 | { this->moveRightLeft(Vector2(value, 0)); } |
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61 | inline void moveUpDown(float value) |
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62 | { this->moveUpDown(Vector2(value, 0)); } |
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63 | |
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64 | inline void rotateYaw(float value) |
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65 | { this->rotateYaw(Vector2(value, 0)); } |
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66 | inline void rotatePitch(float value) |
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67 | { this->rotatePitch(Vector2(value, 0)); } |
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68 | inline void rotateRoll(float value) |
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69 | { this->rotateRoll(Vector2(value, 0)); } |
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70 | |
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71 | private: |
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72 | DroneController* myController_; |
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73 | |
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74 | Vector3 steering_; |
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75 | btVector3 localLinearAcceleration_; |
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76 | btVector3 localAngularAcceleration_; |
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77 | float primaryThrust_; |
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78 | float auxilaryThrust_; |
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79 | float rotationThrust_; |
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80 | }; |
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81 | |
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82 | } |
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83 | |
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84 | #endif /* _Drone_H__ */ |
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