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source: code/archive/tutorialFS09/src/orxonox/objects/worldentities/Drone.h @ 8783

Last change on this file since 8783 was 2775, checked in by landauf, 16 years ago

small adjustments

File size: 2.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Drone_H__
30#define _Drone_H__
31
32#include "OrxonoxPrereqs.h"
33#include "objects/worldentities/ControllableEntity.h"
34#include "objects/controllers/DroneController.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport Drone : public ControllableEntity
39    {
40        public:
41            Drone(BaseObject* creator);
42            virtual ~Drone();
43
44            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
45            virtual void tick(float dt);
46
47
48            virtual void moveFrontBack(const Vector2& value);
49            virtual void moveRightLeft(const Vector2& value);
50            virtual void moveUpDown(const Vector2& value);
51
52            virtual void rotateYaw(const Vector2& value);
53            virtual void rotatePitch(const Vector2& value);
54            virtual void rotateRoll(const Vector2& value);
55
56
57            inline void moveFrontBack(float value)
58            { this->moveFrontBack(Vector2(value, 0)); }
59            inline void moveRightLeft(float value)
60            { this->moveRightLeft(Vector2(value, 0)); }
61            inline void moveUpDown(float value)
62            { this->moveUpDown(Vector2(value, 0)); }
63
64            inline void rotateYaw(float value)
65            { this->rotateYaw(Vector2(value, 0)); }
66            inline void rotatePitch(float value)
67            { this->rotatePitch(Vector2(value, 0)); }
68            inline void rotateRoll(float value)
69            { this->rotateRoll(Vector2(value, 0)); }
70
71        private:
72            DroneController* myController_;
73
74            Vector3 steering_;
75            btVector3 localLinearAcceleration_;
76            btVector3 localAngularAcceleration_;
77            float primaryThrust_;
78            float auxilaryThrust_;
79            float rotationThrust_;
80    };
81
82}
83
84#endif /* _Drone_H__ */
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