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source: code/archive/tutorialHS08/src/core/BaseObject.h @ 8930

Last change on this file since 8930 was 1846, checked in by rgrieder, 16 years ago

Merged Revisions 1831 - 1845 to tutorial. This is an update from the trunk.

  • Property svn:eol-style set to native
File size: 5.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file BaseObject.h
31    @brief Definition of the BaseObject class.
32
33    The BaseObject is the parent of all classes representing an instance in the game.
34*/
35
36#ifndef _BaseObject_H__
37#define _BaseObject_H__
38
39#include "CorePrereqs.h"
40
41#include "Super.h"
42#include "OrxonoxClass.h"
43#include "XMLIncludes.h"
44
45namespace orxonox
46{
47    //! The BaseObject is the parent of all classes representing an instance in the game.
48    class _CoreExport BaseObject : virtual public OrxonoxClass
49    {
50        friend class WorldEntity;
51
52        public:
53            BaseObject();
54            virtual ~BaseObject();
55            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
56
57            /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */
58            inline bool isInitialized() const { return this->bInitialized_; }
59
60            /** @brief Sets the name of the object. @param name The name */
61            inline void setName(const std::string& name) { this->name_ = name; this->changedName(); }
62            /** @brief Returns the name of the object. @return The name */
63            inline const std::string& getName() const { return this->name_; }
64            /** @brief This function gets called if the name of the object changes. */
65            virtual void changedName() {}
66
67            /** @brief Sets the state of the objects activity. @param bActive True = active */
68            inline void setActive(bool bActive) { this->bActive_ = bActive; this->changedActivity(); }
69            /** @brief Returns the state of the objects activity. @return The state of the activity */
70            inline bool isActive() const { return this->bActive_; }
71            /** @brief This function gets called if the activity of the object changes. */
72            virtual void changedActivity() {}
73
74            /** @brief Sets the state of the objects visibility. @param bVisible True = visible */
75            inline void setVisible(bool bVisible) { this->bVisible_ = bVisible; this->changedVisibility(); }
76            /** @brief Returns the state of the objects visibility. @return The state of the visibility */
77            inline bool isVisible() const { return this->bVisible_; }
78            /** @brief This function gets called if the visibility of the object changes. */
79            virtual void changedVisibility() {}
80
81            /** @brief Sets a pointer to the level that loaded this object. @param level The pointer to the level */
82            inline void setLevel(const Level* level) { this->level_ = level; }
83            /** @brief Returns a pointer to the level that loaded this object. @return The level */
84            inline const Level* getLevel() const { return this->level_; }
85            const std::string& getLevelfile() const;
86
87            virtual inline void setNamespace(Namespace* ns) { this->namespace_ = ns; }
88            inline Namespace* getNamespace() const { return this->namespace_; }
89
90            /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */
91            inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; }
92            /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */
93            inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; }
94
95        private:
96            std::string name_;                          //!< The name of the object
97            bool bInitialized_;                         //!< True if the object was initialized (passed the object registration)
98            bool bActive_;                              //!< True = the object is active
99            bool bVisible_;                             //!< True = the object is visible
100            const Level* level_;                        //!< The level that loaded this object
101            std::string loaderIndentation_;             //!< Indentation of the debug output in the Loader
102            Namespace* namespace_;
103    };
104
105    SUPER_FUNCTION(0, BaseObject, XMLPort, false);
106    SUPER_FUNCTION(2, BaseObject, changedActivity, false);
107    SUPER_FUNCTION(3, BaseObject, changedVisibility, false);
108}
109
110#endif /* _BaseObject_H__ */
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