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source: code/archive/tutorialHS08/src/network/packet/Gamestate.h @ 10959

Last change on this file since 10959 was 1763, checked in by rgrieder, 16 years ago

added svn:eol-style native to all the files that were missing it

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Packet.h"
30#include "network/Synchronisable.h"
31#ifndef NDEBUG
32#include "util/CRC32.h"
33#endif
34
35#ifndef NETWORK_PACKETGAMESTATE_H
36#define NETWORK_PACKETGAMESTATE_H
37
38namespace network {
39
40namespace packet {
41
42struct GamestateHeader{
43  ENUM::Type packetType;
44  int id; // id of the gamestate
45  unsigned int compsize;
46  unsigned int normsize;
47  int base_id; // id of the base-gamestate diffed from
48  bool diffed; // wheter diffed or not
49  bool complete; // wheter it is a complete gamestate or only partial
50  bool compressed;
51#ifndef NDEBUG
52  uint32_t crc32;
53#endif
54};
55
56/**
57        @author
58*/
59class Gamestate: public Packet{
60  public:
61    Gamestate();
62    Gamestate(unsigned char *data, int clientID);
63
64    ~Gamestate();
65
66    bool collectData(int id, int mode=0x0);
67    bool spreadData(int mode=0x0);
68    int getID();
69    bool isDiffed();
70    bool isCompressed();
71    int getBaseID();
72    Gamestate *diff(Gamestate *base);
73    Gamestate *undiff(Gamestate *base);
74    bool compressData();
75    bool decompressData();
76
77    // Packet functions
78    virtual unsigned int getSize() const;
79    virtual bool process();
80
81    bool operator ==(packet::Gamestate gs);
82  private:
83    unsigned int calcGamestateSize(unsigned int id, int mode=0x0);
84    void removeObject(orxonox::ObjectListIterator<Synchronisable> &it);
85
86
87    //Bytestream *bs_;
88    //GamestateHeader *header_;
89};
90
91}
92
93}
94
95#endif
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